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Showing results for tags 'replays'.
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I've decided to write this post since I didnt see anyone who reported this issue get enough attention, so I'll try myself As you may know, we - content creators are constantly working with DCS replay system. Anyone who worked with them knows how annoying can they be. Seems that with recent updates almost all replays have some sort of problems in them. Most commonly it is with how AI behaves while playing live and how it behaves on replay. It very often happens that AI enemy planes manouver differently which makes targeting them on radar impossible, since it recoded my input aiming the TDC cursor at somewhere the bandit is not anymore (despite it was there live), or similiar thing with vertical scan or HMD targeting - In F-16 if you are not in cockpit and moving your head to aim at the bandit the fox-2 wont get a lock, so how are you supposed to record it "from the outside"? The other problem with that is often times you not being able to shoot at nothing - because AI went the other way on replay - means the AI continues to do its thing, shoots you, and then you fly the plane wreck till the end of mission. The same happens with missile targeting, your radar can hold lock in live gameplay but can drop lock on replay - meaning fox1 that hit the bandit, wont hit on replay. Same with fox-2 and fox-3 missiles, they often dont hit their target on replay or even go for a different one. Why are their tracking and flypath being recalculated again on replay? Recently theres this bug where your plane will vibrate violently during flight - especially on fc3 planes and mods, happens by itself, when using autopilot or damper, or when the plane gets damaged - even seen on Wags fulcrum videos (which he claims is not a replay bug but rather something to do with the fulcrum, we all know its not, looks exactly the same as the replay bug thats been there for years). MiG-29A Fulcrum often does not retract the front landing gear, you probably know about this. I understand that replay feature is mainly for debugging but like c'mon, it works exactly like 10 years ago, records inputs as unreliable as 10 years ago, and almost nobody uses it for debugging but for screenshots and videos. Why cant it record position and state of every object on the map so there is no problems like mentioned above? We dont mind the replay being hundreds of megabytes in size - IL-2 Sturmovik already does that and noone is complaining since the replays do their job there. Especially when you can disable track recording which I'm sure you can In dcs. Some of the replays are straight up innaccessible. You either get "mission load fail" message, or when you load a mulitplayer replay theres no replay, rather just server mission started locally on your pc. It doesnt matter if you use mods or not, although modded dcs tends to have this issue more often which I kinda understand. As a person who was uploading dcs videos almost daily, I know how much pain in the a$$ it is to work with them, often having to replay and record the same mission over and over again until replay works fine. I'm pretty sure I'm not the only one having problems with that, because Its been like that for years. Please do something with that, especially given the fact that without Youtubers and other content creators DCS wouldnt be as popular as it is, so at least give us, creators, a proper working tool. Have a nice evening
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Hey guys, Long time lurker here, been flying DCS since Flanker 1.5. Yes I know I'm old. Getting back into film making and having an issue with the F4 command. I used to be able to pause the sim during track playback, hit f4, then position camera with the w,s,a,d keys where I wanted. Hit pause again to start playback again and the camera position would be kept in the new track where I positioned it with the w,s,a,d keys. Now when I replay the new track with the edit, the track only shows the default F4 view and not the repositioned camera. Any solution to this? How do you guys handle this in your workflow when making DCS films? Thanks in advance for your help! Lynn
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Dear ED team, At the risk of bringing up an unpopular/well-flogged topic to light, I am hoping to re-life (probably every pilot's wish) of re-living that awesome last mission they flew. I realise that the track file system is horribly broken and left for dead because it would require a significant code re-write to make it functional. BUT if it were recreated as an add-on, purchasable module, I would be willing to bet that most pilots, would be happy to pay for it. Another really good complementary feature would be the ability to replay previous missions with a greater level of control for the purpose of creating that amazing cinematic. Having something similar to what Tacview offers that incorporates an improved fast-forward, rewind, track, event-based navigation etc. would be a brilliant addition and revamp of the replay model. I think that this would have incredible potential not only for content creators, but also for post-game analysts, and would better advertise the awesomeness of DCS. Many thanks for reading and considering!
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has anyone else had similar issues or got any advice on how to possibly solve it? Flying the F/A-18C when I go back through the replay tracks they work fine from the cockpit but when I go to an external view the weapons no longer lock on and track correctly. However, if I turn the HMD off in the mission editor this seems to solve it for the most part or at least make it a lot better and more consistent. any ideas or suggestions only seems to be an issue when using HMD for targeting??? bellow are the track files round one with HMD and round one take 2 without HMD ROUND 1 F18 Vs 2X J11 CHANEL MAP.trk ROUND 1 take 2 F18 Vs 2X J11 CHANEL MAP.trk