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  1. Hello, I spent the last few days over Lazur GCI guidance information and a Vozduch-M GCI manual. And it occurred to me a possibly easy way to implement it both quickly and a way that works with recent infrastructure that ED has made for their module eco system. You could adapt the Petro/George interface as a way of “talking to GCI.” You could go the way of “player is directed to closest/most dangerous target” and give them no control over it, and this might work out for EA, but it’s my understanding that pilots were usually in radio contact with their GCI often relating when they had radar contact at the very least. And this could be a way of simulating that while giving the player more options. You would have a bind to bring up the menu “Lazur Menu”, “up long” would cycle between “automatic target selection” using target type, range, and closure, and “manual target selection.” You could then use “up/down short” (just like DCS Mi-24P/AH-64) to cycle through a target list, with perhaps the HSI showing range, bearing and speed/altitude (or even just leave player to see this on HUD), and showing if any other MiG-29s are assigned the same target. You would then select the target with “right short,” and then use “left short” or “right short” again to select the 3 intercept geometries, intercept, chase (you could call it direct), and maneuver (or call this pursuit). If target selection is set to auto via “up long,” intercept geometry is automatically picked from the 3 depending on aspect to target when guidance begins (front-intercept, beaming- chase, rear- maneuver or even just chase), but you could still leave the option to manually change it with “left/right short.” You could just tie all coalition EWR together as one IAD, and base the range restrictions (90 km at 500m alt up to 350 km at 10 km alt) on closest/non terrain obstructed coalition EWR (avoiding the need to create new Vozduch-M GCI units). So the first 8 spawns would go, Spawn 1: Wave: 1, Cipher: 1, Separation: 1 Spawn 2: Wave: 1, Cipher: 1, Separation: 2 Then once you get to max Separation number of 8 (spawn 8= Wave:1, Cipher:1, Separation:8), next spawns would be Spawn 9: Wave: 2, Cipher: 1, Separation: 1 Spawn 10: Wave: 2, Cipher: 1, Separation: 2 It is My understanding that Cipher# is basically which of 3 groups are you, and Separation# one of 8 targets each IAD can store, each Lazur IAD network can send 3 groups/units/Cipher #s to 8 different targets each for a total of 24 groups controlled against 8 enemy groups/units. But for our purposes here everyone needs a “unique possible target” effectively limiting us to the 8 targets controlled by the separation dial and the wave number which decides IAD network. So by using separation number and wave number, that gives us up to 160 total unique spawns. Way more than any MP server would need leaving plenty of empty slots so no one “interferes.” Spawn 160 = Wave: 20, Cipher: 1, Separation: 8 Then start over again using any combination not currently used. Of course not entirely realistic to have 2 or more overlapping IAD networks, but it would still be somewhat realistic and most importantly engaging. In such an implementation, there would be no purpose to the “Cooperation” command that gives a 800 hz sound signal and requires pilot to move the dials to commanded position and press AUT, but perhaps it is just not needed and might help save development time. Or you could even have everyone spawn with a currently unused combo of the 160 Wave/Separation numbers, and when they manually select a target or choose auto select have them receive “cooperation” command and switch the dials and press AUT upon switching targets atleast the first time, as if you are being “handed” off to the IAD network with your assigned target. Maybe not the most realistic. But might work well in MP. This could also allow you to “funnel” all the active Lazur users into as few IAD networks as possible, and even have those assigned to the same target use the same Wave/Separation numbers but different Cipher number, just like how multiple groups would be guided to one target in reality. When target is changed you get “!” If altitude is less then target and no radar on command transmitted yet you get “B” to climb If speed is less then target you get “φ”For afterburner. Gorka “r” AFAIK is only depending on deltaH knob and target you have locked. To fly above/below until close to missile range then zoom towards ( other then its toss bomb use) If target disappears and no new target possible, display “ T.” Then, you basically have complete system!
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