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When switching from pilot to co-pilot seat, the FOV will initially remain the same, but when e.g. the zoom is altered a small bit down or up, the co-pilot FOV will be snapped back quite a bit.

 

Another issue with the co-pilot seat is that, at least with TIR, your 6 DOF is much more limited than in the pilot seat. There you can move your head around quite a bit to take a closer lock on things like the consoles, whereas in the co-pilot seat, it feels like you're wearing a tight, non adjustable seat belt. This makes this seat very restricted, which will have an adverse effect on the MP aspect when the multiple player cockpits are introduced.

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