Stacker Posted February 23, 2014 Posted February 23, 2014 (edited) Is the door gunner AI supported in multiplayer? Haven't seen anything 'official' in the documentation saying it should work but we had some issues with it the other night - Three clients each in a Huey - Gunner AI's all set to Free Fire. We come up against some vehicles and infantry (all spawned in as separate groups dynamically using mist). The problem is only one of the three clients actually started to engage the infantry & vehicles. The other two clients AI simply ignored all targets presented to them. Looking at the replay I can see mine and my buddies gunner AI's not tracking any targets - their guns are rigid. If I look at my other buddy, his AI guns can clearly be seen tracking targets and firing. I don't know if it was significant but the client that had his AI working was the host. EDIT: Also, running the same mission in single player works fine - AI engages with the spawned in enemy. Edited February 23, 2014 by Stacker i7-4790K@4.7GHz : EVGA 1070 SC : 16GB Corsair Vengence Pro : 2xEVO 840 SSD : EVGA 850W PSU : CORSAIR H100i Cooler : ASUS Z97-AR MB : CORSAIR OBSIDIAN 750D FULL TOWER
dooom Posted February 23, 2014 Posted February 23, 2014 they do work - i just left the 104th server where my gunners extinguished 29 units in about 5 minutes. I did note that they didnt do a good job on "Short". Free Fire> Long was crazy deadly. ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 "This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL
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