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Posted

Hi, deos anybody know if Shepsky's Realistic Payload Mod is compatible with 1.12?

 

I remember it changes ME_init.xml and possibly 1.12 brings a different one...

 

 

So, I'm a bit hesitate to installing it... Any suggestions?

 

 

Thanks! ;)

=FN= Six o'Clock

Member of Falcões da Noite Squadron

Florianopolis :: Brazil

Posted

There are almost always MeInit changes between versions - for example, the ability of the US choppers to operate from ships in v1.12 is a MeInit edit.

 

Until a new version is produced, what I suggest is that you transplant the relevant sections of the mod's MeInit into your own v1.12 MeInit using notepad.

 

It looks complex . . . . but it's laid out pretty logically. If you find, say, the A-10 entry and copy the payloads/launchers sections (denoted by the <Payloads></Payloads> markers) over, then it should work OK with no effect on anything else.

Posted

humm... I'll try to do that... ;)

 

 

Copying only the <Payloads> section is enough? There's no other?

 

 

Thank you BGP!!

 

 

;)

=FN= Six o'Clock

Member of Falcões da Noite Squadron

Florianopolis :: Brazil

Posted

If I load someone's mission that was created with Shepsky's, and then modify the payload (by creating a new name), I could use that new payload in other missions?

 

 

Thank you

 

 

:)

=FN= Six o'Clock

Member of Falcões da Noite Squadron

Florianopolis :: Brazil

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