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Posted

Ever since I saw 59th_Jack's MiG-29A skins that could just be dumped into a folder all smooth as silk, I figured it would be worth getting back into making skins. But I reckoned without the definitions.lua that's involved.

 

I've tried renaming the def files to everything under the sun, from frankenstein DCS world textures to old FC1 names, but to no avail.

 

Is there anyone out there who can shed some light on this one? Using the liveries folders is all well and good for the A-10C and P-51, but what about all of those dinosaurs from previous generations that are still around, just begging to be included in missions? In this case, the MiG-29G, but I would imagine there are many others that could do with a freshening up.

Posted

Here's pretty much the material names for the A, G and S models: Hopefully this gives you the information you need.

 

MiG-29A:

livery = {
   {"texture MIG-29-PAINT-DEF-1-L.BMP f2 g0",0,"MIG-29-PAINT-L-BVS",true};
   {"texture MIG-29-PAINT-DEF-1-R.BMP f2 g0",0,"MIG-29-PAINT-R-BVS",true};
   {"texture MIG-29-PAINT-DEF-1-L.BMP f0 g0",0,"MIG-29-PAINT-L-BVS",true};
   {"texture MIG-29-PAINT-DEF-1-R.BMP f2050 g0",0,"MIG-29-PAINT-R-BVS",true};
   {"texture RU-PILONS.BMP f2 g0",0,"ru-pilons-BVS",true};
   {"texture rus-pilot-2.bmp f2 g0",0,"rus-pilot-BVS",true};
   {"texture rus-helmet.bmp f2 g0",0,"rus-helmet-BVS",true};
   {"texture rus-code-numbers-ver1-B-w-W.TGA f2 g0",0,"rus-code-numbers-BVS",true};
   {"texture rus-code-numbers-ver1-W.TGA f0 g0",0,"rus-code-numbers-BVS",true};
   {"texture rus-code-numbers-ver1-W.TGA f2 g0",0,"rus-code-numbers-BVS",true};
}

 

MiG-29G:

livery = {
   {"texture MIG-29G-PAINT-L1.BMP f2 g0",0,"MIG-29-PAINT-L-BVS",true};
   {"texture MIG-29G-PAINT-R1.BMP f2 g0",0,"MIG-29-PAINT-R-BVS",true};
   {"texture MIG-29G-PAINT-L1.BMP f0 g0",0,"MIG-29-PAINT-L-BVS",true};
   {"texture MIG-29G-PAINT-R1.BMP f2050 g0",0,"MIG-29-PAINT-R-BVS",true};
   {"texture RU-PILONS.BMP f2 g0",0,"ru-pilons-BVS",true};
   {"texture PILOT-USA-AF-OKRAS.BMP f2 g0",0,"pilot-usa-af-okras_BVS",true};
   {"texture KREST-GERM.tga f2 g0",0,"empty.tga",true};
   {"texture nomera-black.tga f0 g0",0,"nomera-BVS",true};
   {"texture nomera-black.tga f2 g0",0,"nomera-BVS",true};
}

 

MiG-29S:

livery = {
   {"texture mig-29c-paint-def-l1.bmp f2 g0",0,"MIG-29-PAINT-L-BVS",true};
   {"texture MIG-29C-PAINT-DEF-R1.BMP f2 g0",0,"MIG-29-PAINT-R-BVS",true};
   {"texture mig-29c-paint-def-l1.bmp f0 g0",0,"MIG-29-PAINT-L-BVS",true};
   {"texture MIG-29C-PAINT-DEF-R1.BMP f2050 g0",0,"MIG-29-PAINT-R-BVS",true};
   {"texture RU-PILONS.BMP f2 g0",0,"ru-pilons-BVS",true};
   {"texture rus-pilot-2.bmp f2 g0",0,"rus-pilot-BVS",true};
   {"texture rus-helmet.bmp f2 g0",0,"rus-helmet-BVS",true};
   {"texture rus-code-numbers-ver1-W-w-B.TGA f2 g0",0,"rus-code-numbers-BVS",true};
   {"texture rus-code-numbers-ver1-W.TGA f0 g0",0,"rus-code-numbers-BVS",true};
   {"texture rus-code-numbers-ver1-W.TGA f2 g0",0,"rus-code-numbers-BVS",true};
}

 

Hope this helps.

Posted (edited)
Here's pretty much the material names for the A, G and S models: Hopefully this gives you the information you need.

It did, to a large extent. But I'm getting an error with the files associated with markings, pylons, and pilots. They're all appearing in neon-orange with white lines. Do I need to have those files in the liveries folder along with the modded skins? If so, where can I get them?

 

 

EDIT: Nevermind, that was very foolish of me to overlook the fact that those were replacement lines for the hard-coded objects. All I had to do to keep default was to remove those lines, or to blank them out simply use an empty tga file. I'd say it was successful.

 

Thanks a bunch, Home Fries.

Edited by Gater
Update
Posted

EDIT: Nevermind, that was very foolish of me to overlook the fact that those were replacement lines for the hard-coded objects. All I had to do to keep default was to remove those lines, or to blank them out simply use an empty tga file. I'd say it was successful.

 

Thanks a bunch, Home Fries.

It's good practice to keep all of the lines in and put the default filename in instead of just remming or deleting the line. This will help prevent artifacts when you use different skins of the same plane in the same mission.

 

And you're quite welcome. :thumbup:

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