Sierra99 Posted April 20, 2014 Posted April 20, 2014 Actually a few questions... First, what is the difference between the jammers available on the A-10C... B.) do they actually work as advertised against SAMS & Aircraft AND... If they work how effective are they? Sierra [sIGPIC][/sIGPIC] Primary Computer ASUS Z390-P, i7-9700K CPU @ 5.0Ghz, 32GB Patriot Viper Steel DDR4 @ 3200Mhz, ZOTAC GeForce 1070 Ti AMP Extreme, Samsung 970 EVO M.2 NVMe drives (1Tb & 500 Gb), Windows 10 Professional, Thrustmaster Warthog HOTAS, Thrustmaster Warthog Stick, Thrustmaster Cougar Throttle, Cougar MFDs x3, Saitek Combat Rudder Pedals and TrackIR 5. -={TAC}=-DCS Server Gigabyte GA-Z68XP-UD3, i7-3770K CPU @ 3.90GHz, 32GB G.SKILL Ripjaws DDR3 @ 1600Mhz, ZOTAC GeForce® GTX 970.
howie87 Posted April 20, 2014 Posted April 20, 2014 A) weight and drag B) Yes C) Moderately. More effective than than they were before 1.2.7 anyway.
Flagrum Posted April 20, 2014 Posted April 20, 2014 Actually a few questions... First, what is the difference between the jammers available on the A-10C... B.) do they actually work as advertised against SAMS & Aircraft AND... If they work how effective are they? Sierra A) differences: the look, the weight and the produced drag (supposedly, but I am not really conviced that this is actually implemented). Beyond that, they function exactly the same. B) There are already a few threads discussing this. Seemingly they didn't do too much in the past, but since 1.2.7 (iirc), they do help a bit against SAMs - whereas it is debated of how well their RL operation and behaviour is actually simulated ... But search the forums for more details - I haven't really followed this topic lately.
howie87 Posted April 20, 2014 Posted April 20, 2014 A) differences: the look, the weight and the produced drag (supposedly, but I am not really conviced that this is actually implemented). Beyond that, they function exactly the same. It is implemented. You can see the weight change in the load out screen.
Flagrum Posted April 20, 2014 Posted April 20, 2014 (edited) It is implemented. You can see the weight change in the load out screen. Yes. But I meant the difference in drag. :o) edit: last time I checked it, only the weight difference was implemented in the db_weapons_data.lua Now just re-checked, and yeah, seems they patched the drag difference in as well! Nice! displayName = _("ALQ-131"), Weight = 305, Cx_pil = 0.00083740234375, vs. displayName = _("ALQ-184"), Weight = 215, Cx_pil = 0.00070256637315, ... I interprete that as a reduction of drag by 16%? Sweet ... :o) Edited April 20, 2014 by Flagrum
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