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Posted

They introduced this a while back. Shooting a tank or BMP makes them deploy smoke canisters to hide themselves. Unfortunately, the smoke effect doesn't serve the purpose. Inititally...the smoke was waay too big. Now it has been tuned and the smoke effect is smaller and more localized. Unfortunately, the smoke density, effect duration isn't perfect. More so, there is no wind effect on the smoke. These are still limitations with the current engine. Hopefully in the future, EDGE will receive some new graphical effects.

WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro |

|A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|

Posted
They introduced this a while back. Shooting a tank or BMP makes them deploy smoke canisters to hide themselves. Unfortunately, the smoke effect doesn't serve the purpose. Inititally...the smoke was waay too big. Now it has been tuned and the smoke effect is smaller and more localized. Unfortunately, the smoke density, effect duration isn't perfect. More so, there is no wind effect on the smoke. These are still limitations with the current engine. Hopefully in the future, EDGE will receive some new graphical effects.

I just tried it out and paid closer attention to this.

 

Lol ... that cloud, yeah ... now as you say it ... I have always mistaken it for a dust cloud that the vehicles kick off when they start to move/disperse after being attacked. Sometimes I did wonder, though, how dry and dusty Georgias meadows were, but ... heh ... okay.

Posted

Don't get me wrong...I was one of those people who requested this to be implemented. Back in the FC1/2 days, you could see these amazing new tank and ground targets with beautiful models and smoke canisters. and, *I would assume* in RL these smoke canisters play an important role in the battlefield...I'm glad ED took the time to implement this. The color, effect size, duration, thickness of smoke etc requires re-working. But since the logic is already implemented, the effect can be tuned at any time.

 

 

WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro |

|A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|

Posted
Don't get me wrong...I was one of those people who requested this to be implemented.

No no, I am totally with you here. It is just that the effect currently is, imho, unrecognizable as "smoke screen".

 

I even read threads here where some mentioned "oh, how nice would it be if we had proper smoke". But I took that as "sadly we have no smoke" instead of probably a more precise "we have no proper smoke". :o)

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