Bushmanni Posted June 7, 2014 Posted June 7, 2014 I'm hosting today my DCS Battlefield mission 19:00 (GMT+2 - daylight saving time). It's PvP mission with a bit more casual theme in spirit of Battlefield series games. More info about the mission here: http://forums.eagle.ru/showthread.php?t=108086 In short both sides have equal amount of score in the beginning of the mission and the enemy score gets reduced by capturing control zones and destroying enemy units. The side which runs out of score first loses. Control zones are mainly captured using ground units but can be captured also with helicopters. Ground units advance and capture zones on their own but can be also controlled by players. Aircrafts start on the ground engines running and have about 5min flight to the front line. The mission has CA, Ka-50, A-10C, UH-1H and Mi-8 slots available. Ground units are US for blue side and Russian for red side while air units are symmetric. Transport choppers are used to rescue downed pilots which restores some lost score and to transport MANPADS to the front line. DCS Finland: Suomalainen DCS yhteisö -- Finnish DCS community -------------------------------------------------- SF Squadron
FLANKERATOR Posted June 7, 2014 Posted June 7, 2014 Thank you for your work. Aren't there any fighters for air superiority? It would be great if you could post some info stability wise, once the battle is over, like how many players joined, and if there was any stability-related issues like server or client crashing, desynchronisation, lag...etc Thanks! Situational Awareness: https://sa-sim.com/ | The Air Combat Dojo: https://discord.gg/Rz77eFj
Bushmanni Posted June 7, 2014 Author Posted June 7, 2014 I have left the fighters out to give a little chance to A2G planes to do their job as they will have their hands full with just the human operated AD and enemy A-10s. Adding a fast mover isn't out of the question though but it would probably have to be multi-role to work out gameplay wise as pure A2A planes would most likely just isolate the air and ground components from each other. Stability has been good so far with small amount of players (<=4). There's only around 200 moving ground units but they are concentrated on a fairly small area so there's still lots of action going on. Hopefully I get 10+ players today to get a better sense of stability and how the gameplay works. DCS Finland: Suomalainen DCS yhteisö -- Finnish DCS community -------------------------------------------------- SF Squadron
Bushmanni Posted June 7, 2014 Author Posted June 7, 2014 I ran two matches, first one ended when DCS on my computer (server) froze after 1h but the second one ran to the finish taking about 1.5h. There were only four players playing including me. After about 1h the battlefield was so full of wrecks that my fps started to suffer when looking at the front line, especially when looking through EO systems. No one reported any warping except when my framerate pummeled below 10 few times and there were no client CTDs. DCS Finland: Suomalainen DCS yhteisö -- Finnish DCS community -------------------------------------------------- SF Squadron
FLANKERATOR Posted June 7, 2014 Posted June 7, 2014 4 players won't be enough to put enough strain on the game, even with extensive AI usage. Let's see when more players join in. Thanks for reporting back, much appreciated! Situational Awareness: https://sa-sim.com/ | The Air Combat Dojo: https://discord.gg/Rz77eFj
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