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Posted (edited)

The Gunpods sound file is continuos played for other clients in Multiplayer when triggered once.

 

And doesnt stop till the client that used the 23mm pods leaves the Server.:D

Edited by Isegrim

"Blyat Naaaaa" - Izlom

Posted

Oh my! That was an old bug that I saw it with Su-25T

Is it still exist?!... :(

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Posted

No i think its only in the Shark but im doing a test for that right now.

Its for sure a new different one, the T-Froggys issue was that the Client using the 23mm pod never stopped shooting for the other Clients and after a short while it crashed the server.

"Blyat Naaaaa" - Izlom

Posted

OK issue comes up on SU25-T also.

So the 23mm Gun pod sound seems to be broken completly again.:music_whistling:

"Blyat Naaaaa" - Izlom

Posted
it happens with all kinds of sounds, ive heard the mi-8s Guv pods fire non-stop (obviously its the sound only)

 

 

Oh thanks Karambiatos.

I didnt test those ...but will do so later today.

"Blyat Naaaaa" - Izlom

Posted
it happens with all kinds of sounds, ive heard the mi-8s Guv pods fire non-stop (obviously its the sound only)

 

I think this is also an known issue, Isn't it? :)

 

This is the reason why I avoid flying the Mi-8 in multiplayer sessions. :)

  • 4 weeks later...
Posted

I wonder Isegrim; what do you plan if sound bugs won't fix in v2.0? :D

Intel i7-14700@5.6GHz | MSI RTX4080 SuperSuprimX | Corsair V. 64GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64)
Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | TM Warthog Stick w/AVA Base | VPC MongoosT-50CM3 Throttle | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 & M.Quest3 VR
>>MY MODS<< | Discord: Devrim#1068

Posted (edited)
I wonder Isegrim; what do you plan if sound bugs won't fix in v2.0? :D

 

That would be poor.

Edited by Isegrim

"Blyat Naaaaa" - Izlom

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