ShuRugal Posted July 4, 2014 Share Posted July 4, 2014 I realize this isn't really a 'bug' per say, as the sim classifies MANPADS as air-defense vehicles, and vehicles can't embark onto helicopters (yet...), but it is definitely an undesirable behavior, so i'm posting here. Anyway, I was wanting a way to allow the Huey/MI-8 to transport MANPADS onto the battlefield, thus giving players an additional strategy for shaping air-defenses. However I found that MANPADS cannot be given the 'embark to transport' task. I was able to find a (clumsy) way around this, by using late-activation MANPADS units which would activate upon a set of infantry being dropped near them, but this quickly gets horrendously complex with trigger zones and trigger events. (I'm working on a mission right now where there are eight locations in the mission where it would be desirable to allow players to place MANPADS, and as a result I had to edit sixty-four separate possible trigger conditions (eight locations + 8 units which could be put into them to activate.) Anyway, just wanted to ask if it could be fixed to let MANPADS board helicopters. Link to comment Share on other sites More sharing options...
Flagrum Posted July 4, 2014 Share Posted July 4, 2014 This was already brought up during the 1.2.8 beta: http://forums.eagle.ru/showthread.php?t=123226 The thread was "[closed]" ... I am not sure what this means. (but I am having general difficulties to understand the process at times ... *shrug*) Link to comment Share on other sites More sharing options...
Robin_Hood Posted July 5, 2014 Share Posted July 5, 2014 Probably because it is not really a bug, indeed. Although I also would love to see MANPADS (and mortars) being able to be transported. 2nd French Fighter Squadron Link to comment Share on other sites More sharing options...
ShuRugal Posted July 11, 2014 Author Share Posted July 11, 2014 Is there any chance we could get MANPADS and mortars (and all other infantry units, really) moved into the infantry category so that we can fly them around? Link to comment Share on other sites More sharing options...
Einherjer Posted July 11, 2014 Share Posted July 11, 2014 The manpads are human playable - maybe thats the reason ?! Link to comment Share on other sites More sharing options...
Flagrum Posted July 11, 2014 Share Posted July 11, 2014 The manpads are human playable - maybe thats the reason ?! Technically, only units of the category "Infantry" is transportable atm - and MANPADS are of category "Air Defense" and mortar teams are "Artillery". Link to comment Share on other sites More sharing options...
Zhivuchiy Posted July 11, 2014 Share Posted July 11, 2014 Actually it is possible, try mission from this post http://forums.eagle.ru/showpost.php?p=2086799&postcount=455 You can embark and disembark airborne soldiers, manpads and mortars. Link to comment Share on other sites More sharing options...
Flagrum Posted July 12, 2014 Share Posted July 12, 2014 Actually it is possible, try mission from this post http://forums.eagle.ru/showpost.php?p=2086799&postcount=455 You can embark and disembark airborne soldiers, manpads and mortars. I can not really read that posting, but I suspect that they use lua scripts for the embarking/disembarking functionality. There are several of such scripts available - they despawn the units to "embark" them and later spawn them at the new position when "disembarking". Those scripts can be very flexible and can perform things, that are otherwise not possible. But we were here in this thread talking about the new (1.2.8 ) standard function of the mission editor for defining embark/disembark tasks for troops. And with that, only "Infantry" can be used. Link to comment Share on other sites More sharing options...
Zhivuchiy Posted July 12, 2014 Share Posted July 12, 2014 Ok. I am sure ED is aware about it and working on transport functionality Link to comment Share on other sites More sharing options...
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