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Posted

I know in the past (previous versions of LO:FC) the unofficial suggested speed for hosting/clients to use was always 128/128 for online multiplayer, but with the latest patch and its increased stability I was wondering if that recommendation has changed?

 

I'm aware how each ones bandwidth has a lot to do with this as well as the server and I'd do some testing myself if I had the time right now, but I need a quick answer for the time being if anyone has a anything new to recommend or stick to the old prooved 128/128kbit upstream/downstream to use with 1.12a?

 

Regards,

Lawndart

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Posted

Clients should connect at 128/128. Note that this now the default speed sonce the patch. Host should experiment with the available settings.

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