TwilightZone Posted August 9, 2014 Posted August 9, 2014 (edited) my default TrackIR view is also off center in the cockpit centered on the gun site. Edited August 13, 2014 by TwilightZone P-51, 190-D9, 109-K4, Spitfire MK IX, Normandy, and everything else:joystick: i7 4770K, 4.3ghz, 32gb ram, Windows-10 Pro, Z87 Exstreme4, Corsair 850w psu, Samsung Evo 1T SSD & 250 SSD, Titan-X 12gb OC, Asus ROG Swift 27"/1440p/144hz/1ms monitor, Trackir 5, TM Warthog & 10cm extension, Saitek TPM, MFG crosswind pedals
ff4life4 Posted August 9, 2014 Posted August 9, 2014 My track ir is shifted right. It's the first thing I noticed when I entered the cockpit. It's directly lined up with the gun site? I wonder if there is a box in the special options menu
MACADEMIC Posted August 9, 2014 Posted August 9, 2014 It's actually very easy to see how the pilots saw the sights. Just stick out 1 finger in front of your right eye (about 20 cm) and look ahead. This finger is your gun sight. Now initially, nothing really happens, you just see a semi transparent finger in front of your right eye. Now think to yourself "I want to aim through my finger" and BAM, magic, your finger is now in the middle of your vision (with a very faint duplicate on the right). Use your left eye for this test if you're one of the 1/3 of population that has their left eye as the dominant eye. And I agree, no sim has actually simulated this properly. I hope they figure something out. Also, I think this should be possible with VR goggles, as they offer stereoscopic vision. Okay great, works for me. The effect must be even more pronounced when looking through a glass plate with a projected sight. Should not be difficult to try this in real life with a glass plate with a painted sight on it. Any good estimates about the distance from eye to Revi glass in the Dora? MAC
Isegrim Posted August 9, 2014 Posted August 9, 2014 I think they should implement the Virtual aimcross into the middle of the pit and center pilots view position that would just be accurate like the real thing. "Blyat Naaaaa" - Izlom
Kilrah Posted August 9, 2014 Posted August 9, 2014 My TrackIR centers aswell with the sight to the right. :joystick: ASUS Z370, i7 8086K @ 5,2 Ghz, ASUS Strix GTX 1080, 16GB Ram, TM HOTAS Warthog, TrackIR 5, Saitek combat rudders, 25" 1440p monitor, Oculus Rift
MACADEMIC Posted August 9, 2014 Posted August 9, 2014 So, I've tried this at home today with a makeshift transparent Revi reflector with a painted gunsight, and the approximate distances and dimensions. The stereoscopic effect is really spectacular. The left eye bypasses the reflector and has unobstructed view onto the target, while the right eye sees the target through the hairlines. This gives a very dimensional, almost holographic effect - you're fully outside, with the target, but simultaneously have a 'floating' gunsight that feels as if suspended in space. What's most astounding: in your perception the reflector with the hairlines sits dead in in the middle of your (in my case - simulated) dash, you notice that the glass appears 'stretched to the right, not squarish any longer but rectangular, but since your focus is on the outside the area all that's around the gunsight in the cockpit becomes very peripheral. I can now understand why in Erich Brunotte's memory the Revi wasn't to the side - he remembered it as completely centered. Because that's how he always perceived it when he used it. For illustration, an approximation how I imagine it must have looked like for him. MAC
Razor5-1 Posted August 13, 2014 Posted August 13, 2014 Other sims give the option to move up to the gunsight or be centred in the seat with a button press. An option like this solves the problem for people who dont have TrackIR and those that do and can lean. I never understand when things like this are done, you would think somebody on the development team would have said, oh wait maybe people don't want to be always on the right side of the cockpit. I really hope this is seen to.
Recommended Posts