nickmow Posted August 17, 2014 Posted August 17, 2014 I'll keep it simple, playing with my toys in editor. Got a strike package of several groups to hold in orbit and await a radio message before rolling in and doing the nasty. So I understand I can stop the orbit with a flag, say Flag 3 and the box ticked right ? So I want to produce a player operated radio item, think I got that sorted. If I assoiciate a flag with the radio item, am I right in thinking that once I use the radio item in game this should produce the Flag and now it exists this should stop the orbit and have the groups get on with their flightplans ? Im at work so cant add the miz file but so far I can seem to get the jets to get on with the task I get the radio item, press/activte it but they stay in orbit :mad:
nickmow Posted August 18, 2014 Author Posted August 18, 2014 Solved it after some trial and error. The catch seemed to be having the orbit as circle...didnt work. Oddly when changed to racetrack it did ? Package inbound
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