9.JG27 DavidRed Posted August 25, 2014 Posted August 25, 2014 hey guys, while building a mission, i became aware of a problem, where i just dont find a solution... placing a static object, and using the condition "if group dead", the mission will always on mission start consider the static object as dead, and therefore trigger the action immediately. any idea why its doing that, and any idea how to solve this problem? i attach a basic mission which shows my problem:try.miz
9.JG27 DavidRed Posted August 25, 2014 Author Posted August 25, 2014 ok, got it sorted myself...although this looks like a bug, the workaround is to just use "if unit dead" instead of "if group dead"
Recommended Posts