Jump to content

Kh-66 Bugged texture when Visibility Range set to Low


Recommended Posts

Posted (edited)

When the visibility range is set to low, the textures on the Kh-66 get messed up. This only happens on low. When set to medium or high, the Kh-66 renders fine. Looks like bad UVs on an LOD model.

 

lZ0miKC.jpg

 

sJqN5ye.jpg

Edited by Why485
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...