Jump to content

Recommended Posts

Posted (edited)

Hey guys,

 

I like to create a mutliplayer mission in which you have limited resources in terms of airplanes and ammunition. I already know that you can modify the warehouse item list, but that's not what I want at all.

 

I would like to see all the available planes already on the airport.

Or in other words. Is it possible to prevent the spawning of a placed (In editor, let's say rampstart) airplane when entered by a client during multiplayer because it should be already there in an "uncontrolled" state. Or does it not work due to a different damage model between ai and player controlled vehicles because the airplane could already become damaged while staying on the ground?

 

My other question is if you can modify combat-task-to-airplane mapping, because I would like to see the Mig21BIS in the FighterSweep task but it isn't available there. The reason for this is, that I want to add a "Search in Zone" action which isn't available in the Intercepter role. So how can I force a Mig21 to scan a given zone for any targets? All I can do is add several specific groups or units because I can't use the scan action.

 

Sorry my english is more bad as well.

Edited by Gnabbla
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...