Gnabbla Posted October 10, 2014 Posted October 10, 2014 (edited) Hey guys, I like to create a mutliplayer mission in which you have limited resources in terms of airplanes and ammunition. I already know that you can modify the warehouse item list, but that's not what I want at all. I would like to see all the available planes already on the airport. Or in other words. Is it possible to prevent the spawning of a placed (In editor, let's say rampstart) airplane when entered by a client during multiplayer because it should be already there in an "uncontrolled" state. Or does it not work due to a different damage model between ai and player controlled vehicles because the airplane could already become damaged while staying on the ground? My other question is if you can modify combat-task-to-airplane mapping, because I would like to see the Mig21BIS in the FighterSweep task but it isn't available there. The reason for this is, that I want to add a "Search in Zone" action which isn't available in the Intercepter role. So how can I force a Mig21 to scan a given zone for any targets? All I can do is add several specific groups or units because I can't use the scan action. Sorry my english is more bad as well. Edited October 10, 2014 by Gnabbla
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