SNAFU Posted October 30, 2014 Posted October 30, 2014 While tinkering around with a training map, I wrote a small script to have a better possibility to practice SAM evasion training. I thought I could share this, since some other squads might have similar training systems. SAM evasion: Basically you define an area in the ME by the waypoints of a group with the name 'trainingarea' (line 8 of the SAMevasion script) and put russian SAM systems into this area. Every missile fired at a player in this area, will be destroyed at a certain distance from the player (default 90m) and a red smoke marker will mark the position the player was hit by the missile. A text message will print out to every player, that a missile was launched at what bearing and the type of missile. You can modify and extent the missile list on you own liking. Currently only russian SAM systems are included. A/A missile evasion: The other script does the same for Air to Air missiles. You define an area in the ME with the waypoints of the group and unit with the name 'airtoairtrainingarea'. Every missile fired by a player will be destroyed as soon as it closes in to 90m of another player and a red smoke marker will indicate a hit and mark the position. Note that I didn´t test the air to air training area in depth, so there might be something in surprise. Furthermore these 2 scripts require MIST! Feeback and bug reports neccessary and welcome. ;)airtoairtrainingrange_v0.luaSAMtracker_t2.lua [sIGPIC][/sIGPIC] Unsere Facebook-Seite
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