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Posted

Hi. Currently we do not have a complex ammunition management for ground vehicles, so every T-72, T-80, T-90 and BMP series vehicle has missiles and will devastate enemies from far away.

 

Could someone please copy these vehicles and edit luas so that they have no missiles? The variants could be called something like T-72-nm etc.

 

Sure, elite troops might alway carry missiles. But his would simulate a situation where all of the missiles have been used. Also, thereare a lot of T-72 operators who never even got the missiles, Finland for example.

  • 3 weeks later...
Posted
Hi. Currently we do not have a complex ammunition management for ground vehicles, so every T-72, T-80, T-90 and BMP series vehicle has missiles and will devastate enemies from far away.

 

Could someone please copy these vehicles and edit luas so that they have no missiles? The variants could be called something like T-72-nm etc.

 

Sure, elite troops might alway carry missiles. But his would simulate a situation where all of the missiles have been used. Also, thereare a lot of T-72 operators who never even got the missiles, Finland for example.

 

I got it to work exactly they way I liked! :smartass:

 

I just had to copy DCS World\Scripts\Database\vehicles\tanks\T-80UD.lua and create T-80UD_nomis.lua

 

Then I removed launcher 4 (ATGM) by deleting the following lines:

--GT.WS[1].LN[4]
__LN = add_launcher(GT.WS[ws], GT_t.LN_t.Reflex); -- ATGM
__LN.BR = { {connector_name = 'POINT_GUN'} }
__LN.launch_delay = 0;
__LN.major_weapon = true;
__LN.customViewPoint = { "genericMissileAT", {-4.0, 0.3, 0 }, };

 

and edit the line

GT.ThreatRange = GT.WS[1].LN[4].distanceMax; 

to 

GT.ThreatRange = GT.WS[1].LN[2].distanceMax;

 

And edited these lines:

 

GT.Name = "T-80UD";
GT.DisplayName = _("MBT T-80U");

to

GT.Name = "T-80UD_nomis";
GT.DisplayName = _("MBT T-80U_nomis");

 

 

Finally, I added the "new" tank to the countries that should have it by editing scripts/database/db_countries.lua and added the following line to the list of allowed vehicles.

 

cnt_unit( units.Cars.Car, "T-80UD_nomis");

 

Then it was the time to run a test: ten M1A1s against Vanilla T-80Us. Flat terrain, both are heading towards each other from 4.6km away. The T-80s fire a couple of salvos, and the last M1A1 is destroyed 3.8km away, without having even the possibility to return fire.

 

Test 2: ten M1A1s against ten T-80us without missiles (or T-80U_nomis how I like to call them :megalol:)

The firing starts at 3,9km and continues until the tanks are 2.7km away from each other. All of the T-80u_nomis are destroyed against five destroyed M1A1s. :thumbup: So whoa, a BALANCED TANK BATTLE in DCS! :joystick:

 

I hope ED makes this an official addition without having to mod the sim :music_whistling:

Posted

If you distribute this mission to other player will your edits be carried over within the mission file or does everyone playing your mission also need to make these edits to their game?

Posted

Yep I like to do this too. I make sure F-15 has no missiles. :smilewink:

 

But seriously I think loadout management for all vehicles and planes is great idea. I like your solution.

Posted

Great thread!!! Thank You for Creating the Tutorial!

Modded CapLoz HeliosV2.1_1280x1024.zip

 

2x 1080p 22"Monitors, Saitek X52, Saitek Combat Rudder Pedals, Trackir5, Win7Pro Pro 64Bit, Intel Q9550 @3.8Ghz, EP45-UD3L, 8GB Ram, Nvidia 560Ti 2GB, 2x 500GB Velociraptor

 

Flaming Cliffs 3

DCS:A10C,KA-50, Huey, Mi-8, WWII Euro 40+ Supporter, Mig21

Falcon 4 BMS

IL-2 Sturmovik: 1946

Take on Helicopters

Arma 2 AO + PMC + BF All Addons Series

Arma 3

EECH & EEAH

Medivac & Search and Rescue 4 Series

 

 

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