Galwran Posted November 2, 2014 Posted November 2, 2014 Hi. Currently we do not have a complex ammunition management for ground vehicles, so every T-72, T-80, T-90 and BMP series vehicle has missiles and will devastate enemies from far away. Could someone please copy these vehicles and edit luas so that they have no missiles? The variants could be called something like T-72-nm etc. Sure, elite troops might alway carry missiles. But his would simulate a situation where all of the missiles have been used. Also, thereare a lot of T-72 operators who never even got the missiles, Finland for example.
Galwran Posted November 18, 2014 Author Posted November 18, 2014 Hi. Currently we do not have a complex ammunition management for ground vehicles, so every T-72, T-80, T-90 and BMP series vehicle has missiles and will devastate enemies from far away. Could someone please copy these vehicles and edit luas so that they have no missiles? The variants could be called something like T-72-nm etc. Sure, elite troops might alway carry missiles. But his would simulate a situation where all of the missiles have been used. Also, thereare a lot of T-72 operators who never even got the missiles, Finland for example. I got it to work exactly they way I liked! :smartass: I just had to copy DCS World\Scripts\Database\vehicles\tanks\T-80UD.lua and create T-80UD_nomis.lua Then I removed launcher 4 (ATGM) by deleting the following lines: --GT.WS[1].LN[4] __LN = add_launcher(GT.WS[ws], GT_t.LN_t.Reflex); -- ATGM __LN.BR = { {connector_name = 'POINT_GUN'} } __LN.launch_delay = 0; __LN.major_weapon = true; __LN.customViewPoint = { "genericMissileAT", {-4.0, 0.3, 0 }, }; and edit the line GT.ThreatRange = GT.WS[1].LN[4].distanceMax; to GT.ThreatRange = GT.WS[1].LN[2].distanceMax; And edited these lines: GT.Name = "T-80UD"; GT.DisplayName = _("MBT T-80U"); to GT.Name = "T-80UD_nomis"; GT.DisplayName = _("MBT T-80U_nomis"); Finally, I added the "new" tank to the countries that should have it by editing scripts/database/db_countries.lua and added the following line to the list of allowed vehicles. cnt_unit( units.Cars.Car, "T-80UD_nomis"); Then it was the time to run a test: ten M1A1s against Vanilla T-80Us. Flat terrain, both are heading towards each other from 4.6km away. The T-80s fire a couple of salvos, and the last M1A1 is destroyed 3.8km away, without having even the possibility to return fire. Test 2: ten M1A1s against ten T-80us without missiles (or T-80U_nomis how I like to call them :megalol:) The firing starts at 3,9km and continues until the tanks are 2.7km away from each other. All of the T-80u_nomis are destroyed against five destroyed M1A1s. :thumbup: So whoa, a BALANCED TANK BATTLE in DCS! :joystick: I hope ED makes this an official addition without having to mod the sim :music_whistling:
DSauer Posted November 18, 2014 Posted November 18, 2014 If you distribute this mission to other player will your edits be carried over within the mission file or does everyone playing your mission also need to make these edits to their game?
vicx Posted November 19, 2014 Posted November 19, 2014 Yep I like to do this too. I make sure F-15 has no missiles. :smilewink: But seriously I think loadout management for all vehicles and planes is great idea. I like your solution.
thinkr Posted November 21, 2014 Posted November 21, 2014 Great thread!!! Thank You for Creating the Tutorial! Modded CapLoz HeliosV2.1_1280x1024.zip 2x 1080p 22"Monitors, Saitek X52, Saitek Combat Rudder Pedals, Trackir5, Win7Pro Pro 64Bit, Intel Q9550 @3.8Ghz, EP45-UD3L, 8GB Ram, Nvidia 560Ti 2GB, 2x 500GB Velociraptor Flaming Cliffs 3 DCS:A10C,KA-50, Huey, Mi-8, WWII Euro 40+ Supporter, Mig21 Falcon 4 BMS IL-2 Sturmovik: 1946 Take on Helicopters Arma 2 AO + PMC + BF All Addons Series Arma 3 EECH & EEAH Medivac & Search and Rescue 4 Series
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