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Posted

I made a custom paint scheme for the F-15C, saved everything from PS to a BMP file and then used the ED CDDS Studio to turn all the textures to DDS. I added a description.lua with (Hopefully) all the right information but when i go into the game and load up the texture it shows the "Warning Missing Texture" texture.

 

description.lua:

livery = {
{"f15nose", 0 ,"f15_nose_WT",false};
{"f15nose", 3 ,"f15_decol_empty",false};
{"f15bottom", 0 ,"f15_bottom_WT",false};
{"f15bottom", 3 ,"f15_decol_empty",false};
{"f15centr", 0 ,"f15_centr_WT",false};
{"f15wingl", 0 ,"f15_wing_l_WT",false};
{"f15wingl", 3 ,"f15_decol_empty",false};
{"f15wingr", 0 ,"f15_wing_r_WT",false};
{"f15wingr", 3 ,"f15_decol_empty",false};
{"f15stab", 0 ,"f15_stab_v_WT",false};
{"f15stab", 3 ,"f15_decol_empty",false};


	
}

countries = {"USA"}

 

Anything wrong in the LUA? Anything i could try to do make it work properly?

Thanks.

"Today we'll do the hardest we can. Tomorrow we'll do the impossible." -IAF
Posted

Yes, I have all the DDS Files and LUA in a folder inside of DCS\Bazar\Liveries\F15C

"Today we'll do the hardest we can. Tomorrow we'll do the impossible." -IAF
Posted

00071.642 ERROR   DXRENDERER: DXDefTexture: failed to open file /liveries/f-15c/WTEST by physgun/f15_centr_wt
00071.654 ERROR   DXRENDERER: DXDefTexture: failed to open file /liveries/f-15c/WTEST by physgun/f15_stab_v_wt
00071.659 ERROR   DXRENDERER: DXDefTexture: failed to open file /liveries/f-15c/WTEST by physgun/f15_nose_wt
00071.663 ERROR   DXRENDERER: DXDefTexture: failed to open file /liveries/f-15c/WTEST by physgun/f15_bottom_wt
00071.669 ERROR   DXRENDERER: DXDefTexture: failed to open file /liveries/f-15c/WTEST by physgun/f15_wing_r_wt
00071.679 ERROR   DXRENDERER: DXDefTexture: failed to open file /liveries/f-15c/WTEST by physgun/f15_wing_l_wt
00076.123 ERROR   DXRENDERER: DXRenderer::SetRenderTarget(posteffecttarget1, 0), Unknown
00076.124 ERROR   DXRENDERER: DXRenderer::SetRenderTarget(posteffecttarget5, 0), Unknown

 

Thats what i could find from the log that would matter

"Today we'll do the hardest we can. Tomorrow we'll do the impossible." -IAF
Posted

Figured out the problem, CDDS Studio saved the textures as CDDS Files. I am now using the photoshop nvidia plugin to recompile all the texture and will try again.

"Today we'll do the hardest we can. Tomorrow we'll do the impossible." -IAF
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