ESAc_matador Posted November 16, 2014 Posted November 16, 2014 (edited) HellO guys. I am a mission builder, and something I would like to do is to simulate an ECM enviroment. I think I find out how to do it but, I cannot script anything! I can try but this is out of my knowledge. How would this work?. Easy, the ECM aircraft, ( type of Growler EF 18), can activate the ECM equipment, through the F10 radio menu. It activates a flag 1. When Flag 1 is true, it generates a moving trigger attached to the aircraft unit with a radius of 15km, or whatever ( I did not do my research). So, all the units inside this moving trigger area cannot be detected by GCI, or AWACS or SAMs. Or any radar system unless you are close enough. This is the idea. Any suggestion? May be with: Set Continuous trigger Condition: If flag 1 is true & Unit inside a moving trigger zone "X" Action: SAM group-weapons hold. But If some fligth is out of "x", then it activates the SAM and can kill everyone. How to protect, units inside the trigger from being killed to? Another option: Set Continuous trigger Condition: If flag 1 is true & Unit inside a moving trigger zone "X" Action: aircraft Invisible. problem of this is quite irreal. With ECM you know there is a threat, but you Dont know where exactly. May be with a message in some zones saying, enemy in such place only. But...what do you suggest? EDIT: what about this. Another option: Set Continuous trigger. Condition: - If flag 1 is true - Unit inside a moving trigger zone "X" - Random 80% Action: aircraft Invisible. This makes a possibility for the enemy to see you sometimes. And would give some uncertaintly and inmersion. Edited November 16, 2014 by ESAc_matador
JayPee Posted November 16, 2014 Posted November 16, 2014 (edited) unit with a radius of 15km, or whatever ( I did not do my research). So, all the units inside this moving trigger area cannot be detected by GCI, or AWACS or SAMs. Or any radar system unless you are close enough.As you probably know since you seem to have an interest in the subject, real life ECM systems are much more complex as the functioning which you attempt to simulate using the method quoted. So I am wondering how your are going to implement proper ECM capabilities for every aircraft which is equipped with such systems and the effects there of in the first place? Because ED either can't, won't, or isn't allowed to do it. Edited November 16, 2014 by JayPee i7 4790K: 4.8GHz, 1.328V (manual) MSI GTX 970: 1,504MHz core, 1.250V, 8GHz memory
ESAc_matador Posted November 17, 2014 Author Posted November 17, 2014 (edited) As you probably know since you seem to have an interest in the subject, real life ECM systems are much more complex as the functioning which you attempt to simulate using the method quoted. So I am wondering how your are going to implement proper ECM capabilities for every aircraft which is equipped with such systems and the effects there of in the first place? Because ED either can't, won't, or isn't allowed to do it. First. I do apologize, when I meant "simulate" I meant some mechanism to Emulate what ECM does, avoid detections and to be shot down, jamming the enemy radar waves, or creating false signals. With something like this would be a first step. Anyway, many things in DCs are not simulated,but emulated. For instance all the radars, they just create the ilusion of working like a radar becauae looks like.. So why not we can configure our own ECM pods to work like Vietnam era missions? ( or modern warfare). You probably like 100% realisim. Me too but in this case something similar can be better than nothing. Edited November 17, 2014 by ESAc_matador
vicx Posted November 17, 2014 Posted November 17, 2014 ESAc_matador, I haven't done this but it seems like it will work in principle. You might be able to approximate ECM by making your units randomly invisible using the technique you mention. By adjusting the duty cycle on the growler protection script you can reset the acquisition cycle of of a SAM. If you make the cycle very small then no SAMs will have the time to search for and detect aircraft in the growler zone that have gone from invisible and then to acquire a lock and launch on them. If you make the cycle medium length then you will enable IR launchers and some of the faster engaging radar SAM units able to lock and engage. The longer you keep the period between randomizing the visibility of aircraft in the growler zone the more likely a SAM will get a lock and get a missile to the target.
ESAc_matador Posted November 17, 2014 Author Posted November 17, 2014 By adjusting the duty cycle on the growler protection script you can reset the acquisition cycle of of a SAM. If you make the cycle very small then no SAMs will have the time to search for and detect aircraft in the growler zone that have gone from invisible and then to acquire a lock and launch on them. If you make the cycle medium length then you will enable IR launchers and some of the faster engaging radar SAM units able to lock and engage. The longer you keep the period between randomizing the visibility of aircraft in the growler zone the more likely a SAM will get a lock and get a missile to the target. This is the point that I would need a written script. i dont know well how to do it. Also I dont know what you mean exactly. Since what I suggest is regarding the aircraft target, and not the SAM threat. Can you give me another example? Any suggestion is wellcome! PS: for those who do not understand my point, What i want to do is something like this.
ESAc_matador Posted November 17, 2014 Author Posted November 17, 2014 (edited) Ok. I tryied and it works. But now I am not able to cancel the order. Not even creating a new trigger cancelling the prevous flag, which ia a condition for the ECM zone. Any suggestion? It seems that there is not a cancel "order" "invisibility" option. I do not know how to reset this trigger. I created throught F10 menu, the ECM ON (this works) and ECM OFF (it doesnt) I attach the file .miz.ECM test.miz Edited November 17, 2014 by ESAc_matador
FSFIan Posted November 21, 2014 Posted November 21, 2014 AFAIK the "Set Invisible" command has a boolean parameter that, when set to false, will make the unit visible again. I know it does from the Lua side of things and I vaguely remember seeing it in the mission editor somewhere. DCS-BIOS | How to export CMSP, RWR, etc. through MonitorSetup.lua
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