MadDog-IC Posted November 28, 2014 Posted November 28, 2014 It seems to me that the RANGE info is incorrect for each aircraft, it is simply assigned as half of the assigned routes length. It gives no indication at what range the aircraft will hit bingo fuel and need to return or mid air refuel. I would assume that the range should be how far the aircraft can travel before it has bingo fuel and needs to fly back to base - (based on speed, overall weight, amount of fuel, fuel economy and estimated time on target,etc). As a minimum the RANGE info: ----------------------------------- Should have nothing to do with the actual route length and only show half of the total calculated range - based on Total weight, amount of fuel and average speed or something to that effect The RANGE info should increase when you add extra fuel tanks, use more economical average flight speeds, conversely it should decrease with higher average flight speeds and lighter fuel loading. This would make it far easier in Mission editor to estimate where Air Tankers need to be placed and how long a flight can travel, have engagement and return safely. In testing with AI and correcting the SU-27 campaign mission I got really sick of flights getting to target area and returning home just as the are about in range to take on the enemy assigned to them due to bingo fuel situations, both the Su-27 (Shame it can't mid air refuel) and particulary the Su-3x and other bomber / Sead flights. Kind Regards, Ian. Asus p877v-pro, Intel I7 3770k 4.2ghz, 32gb Ripjaw X ram, Nvidia RTX-2070 Super, Samsung 32" TV, Saitek x52 pro Joystick and Combat rudder pedals, TrackIR 5, Win8.1 x64 with SSD and SSHD protected by (Avast AV). DCS Tech Support.
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