Zilch Posted December 6, 2014 Posted December 6, 2014 Hi again. I'm trying to make a mission where the insurgents have planted many bombs in the area, both in buildings and in moving vehicles. I have looked for a way to make these explode in a big way, either by way of a trigger or because they've been hit by the player. For example, a bomb car is on a course toward friendly forces. If it reaches them, I want it to go boom and take out several blue units as a penalty to the player. However, if he can intercept it near some red assets, the explosion should work on his favor. Is this possible? [sIGPIC][/sIGPIC] Zilch79's YouTube Channel:
dooom Posted December 6, 2014 Posted December 6, 2014 easy peasy 1 set a zone on the friendly forces you want the carbomb to explode at. name it carbomb Trigger ONCE ->unit in zone (unit = XX, zone = carbomb) -> explosion (alt = 0, zone= Carbomb, volume =1000) then creat another zone called carbomb2 somewhere off to the side.... Once -> moving zone on unit (unit=XX, zone = carbomb2) Once->unit outside of zone (unit=xx, zone=carbomb) AND unit alive<50% (unit=xx)->explosion (alt=0, zone=carbomb2, volume=1000) try that 1 ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 "This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL
Zilch Posted December 10, 2014 Author Posted December 10, 2014 Of course it would be an existing, in-game command that I overlooked! My bad. Thanks for your help. I'll be more thorough next time before posting a question. At least maybe someone else may have some time saved... [sIGPIC][/sIGPIC] Zilch79's YouTube Channel:
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