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Making things explode! Are non-weapon explosions possible?


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Posted

Hi again.

 

I'm trying to make a mission where the insurgents have planted many bombs in the area, both in buildings and in moving vehicles.

 

I have looked for a way to make these explode in a big way, either by way of a trigger or because they've been hit by the player.

 

For example, a bomb car is on a course toward friendly forces. If it reaches them, I want it to go boom and take out several blue units as a penalty to the player. However, if he can intercept it near some red assets, the explosion should work on his favor.

 

Is this possible?

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Posted

easy peasy

 

1 set a zone on the friendly forces you want the carbomb to explode at. name it carbomb

 

Trigger

ONCE ->unit in zone (unit = XX, zone = carbomb) -> explosion (alt = 0, zone= Carbomb, volume =1000)

 

then creat another zone called carbomb2 somewhere off to the side....

Once -> moving zone on unit (unit=XX, zone = carbomb2)

Once->unit outside of zone (unit=xx, zone=carbomb) AND unit alive<50% (unit=xx)->explosion (alt=0, zone=carbomb2, volume=1000)

 

try that

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Posted

Of course it would be an existing, in-game command that I overlooked! My bad.

 

Thanks for your help. I'll be more thorough next time before posting a question. At least maybe someone else may have some time saved...

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