Spectre_USA Posted December 10, 2014 Posted December 10, 2014 I spied a new upload today for the A-10C, and decided to give it a go. I flew it twice. The first time, the Georgian Su-25s got shot down, leaving a lone 2S6, and the EWR. Killing the latter kicked off the message we're cleared in. Killing the 5 bunkers started a second wave of inbounds, and a ZSU-23-4. Killing the Zeus ended the mission, as nothing else happened. I replaced the Georgian jets with a pair of SEAD equipped Falcons, which fared better, and were even able to assist with bunkers, as I had turned on commander. The Georgian BTR's made it to their flag, and nothing else happened. Again. I hit all the waypoints, landed, and nothing else kicked off. I'd look at triggers, and zones, but kind of suck at them. The flares worked when F10 command initiated, but my Wingman ignored me. There were to spots marked with smoke, but there were no vehicles there. I figured I'd start a thread as opposed to giving it a star and verbiage on the download link... 1 [sIGPIC][/sIGPIC] A tale of 2 hogs
ZoomBoy27 Posted December 12, 2014 Posted December 12, 2014 (edited) Hi, the mission maker here. A) The SEAD Group (Su-25T) getting shot-down by the SAM missiles - a surprise. Usually the most boring part of setting up the attack. Flown it during testing and even tracked the missiles on the F10 map numerous times. Can set up flags to stop that. B) The comments Killing the 5 bunkers started a second wave of inbounds, and a ZSU-23-4. Killing the Zeus ended the mission, as nothing else happened. The Georgian BTR's made it to their flag, and nothing else happened. Again. The mission tasks were: Targets - Bunkers at beach line - HIGHEST PRIORITY (WP4) - Mortar Units behind Bunker beach line - HIGH PRIORITY - Artillery near town (Meore-Gudava) (WP5) I think my error here is that I didn't put direct messages to the Player when the 2nd and third tasks had been completed. As a mission-maker, you can get blinded by what you already know. Thanks. C) The Georgian BTR's made it to their flag, and nothing else happened. Again. Frankly, here I hadn't expected them to reach their destination. It had been too murderous in the play-testing I had done. But I will add messages for their arrival and/or destruction. Them surviving was never a priority; the listed targets were the priority. I had left that protection idea for a later mission. D) I hit all the waypoints, landed, and nothing else kicked off. A mission-end message or mission-end summary was wanted here. Had a message that was triggered if all three objectives are met. But Mission-makers sometimes know too much. Will fix. E) There were to spots marked with smoke, but there were no vehicles there. A philosophical difference and some shifting around of units As a mainly russian flyer(see my blog), I have little expectation that the information would be totally accurate or smoke thrown correctly. :) So, my standard method is to go into searching mode - even when flying an A-10C. My other A-10C mission has exactly that - A-10C Chikola Night Hunt Not a standard mode for a regular A10C flyer; more likely: smoke down means target marked. So either I will mark the targets exactly or warn the pilot that they'll have to search. With Georgian allies, they'll likely have to search. And the the town Artillery had a smoke marker, but in tweaking their positions (they can show up in different random locations), they got out of line with the marker. And the mortars are tiny and just difficult to spot. F) but my Wingman ignored me. Do not know what was going on with that. Have joystick; Will test. OVERALL I'm really going to have to put on my A-10C pilots hat, before offering up another mission. Dig deeper and think harder, that's fine by me. My blind-spots showed up here. I was more focused on weapons handling. I fly sims - learning and improving - that's a pleasure. Thanks Spectre_USA. Once I work on this, we'll have a better mission for others to fly. Edited December 12, 2014 by ZoomBoy27 ZoomBoy My Flight Sims Page - Link to My Blog - Sims and Things - DCS Stuff++ - Up-to-Speed Guides to the old Lockon A10A and Su-25T - Some missions [needs update]
Spectre_USA Posted December 12, 2014 Author Posted December 12, 2014 ZB, I am pleased that you took the constructive criticism in the manner it was offered, as a chance to improve upon your work. I tried it a 3rd time, with labels on, and all hidden items unchecked, but still cannot see any arty or mortars anywhere to do damage to. Maybe the randomness you mentioned is too low a percentage or some such? I do look forward to any improvements made... [sIGPIC][/sIGPIC] A tale of 2 hogs
ZoomBoy27 Posted December 12, 2014 Posted December 12, 2014 (edited) Updated Version 1.10 - improved SEAD Tasking - improved mission messaging - improved mission success messaging - clarified smoke messaging - fixed artillery and mortar activation RE: Mortars - I've put messaging in for the mortar destruction - maybe the 2nd wave is doing too much damage Edited December 12, 2014 by ZoomBoy27 ZoomBoy My Flight Sims Page - Link to My Blog - Sims and Things - DCS Stuff++ - Up-to-Speed Guides to the old Lockon A10A and Su-25T - Some missions [needs update]
ZoomBoy27 Posted December 14, 2014 Posted December 14, 2014 Updated Version 1.11 - improved SEAD Tasking After the SEAD Group wipes out the theatre-wide SAMs, they spent time wiping out targets the Player has to take care of. ROE - WEAPON HOLD was tested and seemed to function But decided to play it safe and just destroy the SEAD group. Did make a message to appear as if they were RTB. ZoomBoy My Flight Sims Page - Link to My Blog - Sims and Things - DCS Stuff++ - Up-to-Speed Guides to the old Lockon A10A and Su-25T - Some missions [needs update]
Spectre_USA Posted December 15, 2014 Author Posted December 15, 2014 Better! Just took a run in 1.11, and it is improved. Su-25T's did their damage, at the cost of 2 out of 3 of them, but got the call to roll in. Mortars and arty made their appearance, and were eradicated, each event was announced on the radio, same when the bunkers were busted. Seconds later, it was reported by radio that a T-55 had broken out, headed for the beach. Hit him, after 2 runs, and nothing. Toodled around the flares area, and still nothing. Started following waypoints, and just after passing the inner runway marker on short finals, a message appeared, with no radio message, to the effect of a successful completion, as I'd degraded the beach defenses enough. And Drinks, oh, yeah! I say I, as my wingie again ignored me, but did call out when the T-55 made an appearance. He was not particularly needed, but still. Debrief showed 100%, so it is working, for runway start anyway... :thumbup: [sIGPIC][/sIGPIC] A tale of 2 hogs
ZoomBoy27 Posted December 16, 2014 Posted December 16, 2014 Just took a run in 1.11 Toodled around the flares area, and still nothing. : What exactly were you expecting at that point? ZoomBoy My Flight Sims Page - Link to My Blog - Sims and Things - DCS Stuff++ - Up-to-Speed Guides to the old Lockon A10A and Su-25T - Some missions [needs update]
Spectre_USA Posted December 16, 2014 Author Posted December 16, 2014 Something like, "That's got it, mission complete, RTB, tea & medals," that kind of thing... [sIGPIC][/sIGPIC] A tale of 2 hogs
ZoomBoy27 Posted December 17, 2014 Posted December 17, 2014 Something like, "That's got it, mission complete, RTB, tea & medals," that kind of thing... OK, for sim flyers it sounds like a good idea to do it sooner. ZoomBoy My Flight Sims Page - Link to My Blog - Sims and Things - DCS Stuff++ - Up-to-Speed Guides to the old Lockon A10A and Su-25T - Some missions [needs update]
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