StrongHarm Posted December 13, 2014 Posted December 13, 2014 Hi, I'm hoping I'm not missing something obvious here. I'm trying to do something that I can't find documented on the site or in the manual. I want to set an A-10C as a 'Client' but have it act as an AI if a client doesn't claim it. So, to elaborate; Any hawg sitting on the airfield can be an AI or a Client If a JTAC interacts with that a bird on the pad for tasking (kind of like 'Uncontrolled'), it's no longer available as a 'Client'.. Is this functionality just not available within the sim? It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm
johnv2pt0 Posted December 13, 2014 Posted December 13, 2014 Hey Harm, No it's not possible. The only way that's similar that I know of is to have it based on the status of the client aircraft at mission start (or whatever time interval you want) using separate units. So, as an example I have a mission that has different enemy units spawn depending on if there is a human F-15 pilot or an AI F-15. 2 F-15s are placed on the map (Client version and AI). Trigger goes like: if someone is in the client f-15 at mission start then option A decision/trigger tree starts but if nobody is then option B decision/trigger tree starts. Probably a much more elegant solution just using lua, but I'm a scripting moron.
StrongHarm Posted December 13, 2014 Author Posted December 13, 2014 Thanks Johnv2. That sounds like a decent solution. It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm
Vespa Posted December 13, 2014 Posted December 13, 2014 Trigger goes like: if someone is in the client f-15 at mission start then option A decision/trigger tree starts but if nobody is then option B decision/trigger tree starts. . Interesting...How do you achieve this in details pls? Thanks
Wrecking Crew Posted December 13, 2014 Posted December 13, 2014 One way is to create an event to detect if the Client aircraft is alive. Condition: Time More (5) & Group Is Alive (Client's Group Name); Action such as Flag On (1) You can also detect if said Client is Dead -- Condition: Flag True (1) & Unit Is Dead (Client's UNIT Name); Action: Flag Off (1) & other stuff... You could prolly use Unit Is Alive for the first one,,, this is how I do it. WC Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.
johnv2pt0 Posted December 13, 2014 Posted December 13, 2014 Interesting...How do you achieve this in details pls? Thanks Wrecking Crew and I do it pretty much the same way. I would just recommend doing it earlier rather than later because if a client decides to join the mission late it can really affect the mission balancing. One way is to create an event to detect if the Client aircraft is alive. Condition: Time More (5) & Group Is Alive (Client's Group Name); Action such as Flag On (1) You can also detect if said Client is Dead -- Condition: Flag True (1) & Unit Is Dead (Client's UNIT Name); Action: Flag Off (1) & other stuff... You could prolly use Unit Is Alive for the first one,,, this is how I do it. WC
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