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Wrecking Crew

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About Wrecking Crew

  • Birthday 08/04/1954

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  • Flight Simulators
    DCS
  • Location
    Colorado
  • Interests
    Mission design

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  1. I appreciate all the assistance with the code. This new Boxcutter Aleppo mission is ready and attached to enjoy. Currently it has A-10s, F-16s and F-14s. Feel free to add more a/c. ------------------------------- Boxcutter Aleppo Ground attack. This mission requires map coordinates input to the aircraft computer. Mission times out after eight hours. Radio F10 Menu has mission options. --- Summary Blue Liberation Forces are defending Aleppo from the Red Democratic Republic scud missile attacks. Red to win: Destroy all of the Blue at Aleppo Airbase Blue to win: Destroy the Red Scud and armor in the designated killbox --- Designer Notes Mission action is initiated when ... ... a Client takes off; or use F10 Radio Menu. The mission times out eight hours after action is initiated. Use the Radio F10 Menu to restart the mission. The killbox coordinates are generated at mission startup. The killbox is within ~25 miles of Aleppo Airbase. Up to three killboxes can be attacked in this mission. After a killbox win, a new killbox objective may be selected using the Radio F10 Menu. Note that Red could win the mission before Blue completes the next objective. Boxcutter Aleppo 278S1a.miz
  2. The MGRS coordinates are displaying correctly. Now I am trying to display the LL coordinates. I thought I could change/strip off the mist.tostringMGRS & coord.LLtoMGRS. I have tried various things such as: do local coordsLL = (coord.LOtoLL(Unit.getByName('BLF Killbox 1 NW'):getPoint())) trigger.action.outText("Killbox NW coordinates: " .. mist.tostringLL(coordsLL, 4), 60) end ..but I only get errors. I also tried mist.getLLString. How can I display the LL coordinates of unit 'BLF Killbox 1 NW'?
  3. Yes ^^^ That Perform Command -> Start is a Triggered Action for the aircraft. Then add an Event with Condition of your choice (time based, flag based, could be a Radio Add thing), and an Action of AI Task Push (or Set, I use Push). You should see the "Start" as an available Action to select. This is different from Group Activate. I will name my event with "Start" or "Activate" in the description to designate which method is used: Blue AGrp30 F-117A Start Blue AGrp30 F-117A Activate With the Uncontrolled the aircraft is visible on the tarmac. With Activate the aircraft appears on the tarmac when it gets activated.
  4. I am trying to run adapted script to also display LL coords. The code below is adapted from the https://wiki.hoggitworld.com/view/MIST_tostringMGRS in the Usage Examples section - do local mgrs = coord.LLtoMGRS(coord.LOtoLL(Unit.getByName('BLF Killbox 10 NW'):getPosition.p)) trigger.action.outText("BLF Killbox 10 NW coordinates: " .. mist.tostringMGRS(mgrs, 4)", 60) end I get an error box - I did play around with the quotes (") in the outText line - looks like there is an extra one?
  5. Hi Grimes, I have been away from this mission development, and just getting back to it. Happily I am seeing that the mist.msgMGRS is no longer repeating from a CA slot. Thank you and everyone else who helped for fixing this. I actually do want the individual coordinates of the corner units. In this mission the clients must search the box to find the target, and the box/target location will be randomized.
  6. Thank you Grimes The Mist approach gave the MGRS coords spot on. I will try it from an a/c client slot. We tried .. DCS functions LOtoLL and LOtoMGRS functions and got coordinates in the YE box instead of BV
  7. I am using the mist.msgMGRS in a Switched Condition event that is triggered by an F10 Radio command. The displayed text repeats for the duration of the DisplayTime, but I want it to only run once. I am in the mission as a Blue Game Master. I did wrap the mist.msgMGRS in a Do .. End and also in a While loop to try to limit the text out to just once. I am loading Mist 4.1.61. Here is the current Do Script - idx = 0 while (idx < 1) do mist.msgMGRS{ units = {'BLF Killbox 10 NW'}, acc = 5, displayTime = 2, msgFor = {coa = {'all'}}, text = "BLF Killbox 10 NW coordinates: ", } idx = idx + 1 end How can I get the mist.msgMGRS text out to show just once for the DisplayTime duration? The mission is attached. Boxcutter 274S0a.miz
  8. Static Object Unit Name Shows In Red Text Create a a Static Object Enter a unique Name for it Copy the Name and Paste it into the Unit Name field Problem - the Unit Name shows in Red Text. Click on the map somewhere Click back on the Static Object Problem - the Unit Name is the desired, pasted name, but includes a '-1'. The '-1' has no reason to be there and is not necessary. Please fix so that the Unit Name is accepted when it is Pasted in, as is.
  9. Map Object Destroyed Fail Multiplayer DCS v2.7.3.8494 The attached Caucasus mission, Back Of The Hand, has two events with Conditions of Map Object Destroyed. The events detect when the tunnel entrance object is destroyed. These conditions use a zone at each of the Roki tunnel entrances, Roki Tunnel East (N 42 36 35, E 44 11 6) and Roki Tunnel West (N 42 37 30 E 44 9 29). In Single Player this works fine. I takes a GBU-31/1 on top of the tunnel entrance to destroy it. But this does not work in Multiplayer. We have dropped tons of GBU-31/1 & -31/3 on both entrances to no avail. We tried different platforms - A-10C II, F-16C, F/A-18C. In this mission there is a Radio Menu F10 option to "Explode" Roki Tunnel East and that does destroy the tunnel entrance using a 1,000 Volume explosion on the same zone used for the Map Object Destroyed condition. The tunnel entrances can be destroyed from the Server side but not from a Client. Please note that Other map objects are working OK in Multiplayer (in a different mission) with the new Map Object Destroyed condition, such as the automobile river bridge at Zugdidi. So there seems to be something at issue with the Roki Tunnel entrances and network/multiplayer. Also, when the tunnel entrances are hit with a good strike in Multiplayer, the structure will burst into flames and burn for a while, like it was destroyed. But when the fire goes out, the structure is intact. This screenshot is in Single Player. One GBU-31/1 was all it took to trigger the Map Object Destroyed event condition. This is from Multiplayer, after multiple hits on the tunnel entrance. The Map Object Destroyed is not detected. Back Of The Hand 273C2x.miz
  10. Thank you Grimes The Back Of The Hand mission is running on Hollo Pointe, using the older version of Mist 4.1.61. I appreciate all of your work with Mist. I use it muchly!
  11. An older mission, Back Of The Hand, was updated to MIST 4.4.90 from MIST 4.1.61. With the newer Mist there is an error displayed and the mission will not start. See the screen shot of the error. I looked at the error details for the file and line number but I could not figure it out. Two mission files are attached, for each Mist version. The file with Mist 4.4.90 results in the error, while the mission file with the older Mist 4.1.61 runs OK. Why does this mission with Mist 4.4.90 give this error? Back Of The Hand 270C2s Mist 4490.miz Back Of The Hand 270C2s Mist 4161.miz
  12. Buildings need to be straight up. See the screenshot for an example. The buildings look bad with these angles.
  13. OK, it is all working. This code creates two tables of Blue Client Names from the Unit field, like 'Blue A-10C 01' and 'Blue FA-18C 39'. One table, aircraftClientBlueCASNames, holds the pilot names for CAS aircraft type roles and the other for CAP aircraft types, aircraftClientBlueCAPNames. I have to define which aircraft go with which type roles in the CAS and CAP library tables. So, if I add a Client aircraft to the mission and I have not put the aircraft type into the code then when the mission starts the 'missing' type(s) will be displayed. With the Blue Client names in tables, I can use those tables as conditions in Mist functions, such as: --- code.Blue A/C In Jebel Zone mist.flagFunc.units_in_zones{ units = aircraftClientBlueCAPNames, zones = {'02 Jebel Zone'}, flag = 90256, toggle = true, } Now, here is the code to create the tables of Blue Client names, and warn me if I forget to add a new aircraft to the definition libraries for CAP and CAS. -- MS, code.Create Client Tables -- aircraftClientBlueCASTypesLibrary = {'A-10A','A-10C','A-10C2','AV8BNA'} -- missing Ground Attack CAS -- aircraftClientBlueCAPTypesLibrary = {'F-15C','FA-18C_hornet','F-14B','F-16C_50'} -- missing CAP aircraftClientBlueCASTypesLibrary = {'A-10A','A-10C','A-10C_2','AV8BNA'} -- Ground Attack CAS aircraftClientBlueCAPTypesLibrary = {'F-15C','FA-18C_hornet','F-14B','F-16C_50','F-14A-135-GR'} -- CAP aircraftClientBlueNames = {} aircraftClientBlueCASNames = {} aircraftClientBlueCAPNames = {} aircraftClientBlueTypes = {} aircraftClientBlueCASTypes = {} aircraftClientBlueCAPTypes = {} missingClientBlueTypes = {} aircraftClientRedNames = {} intMatches = 0 intMatchesStart = 0 intClientTypes = 0 do local function contains(tbl, val) for _,v in ipairs(tbl) do if v == val then return true end end return false end for uName, uData in pairs(mist.DBs.humansByName) do if(contains({'red'}, uData.coalition)) then if not(contains(aircraftClientRedNames, uName)) then table.insert(aircraftClientRedNames, uName) end end if(contains({'blue'}, uData.coalition)) then if not(contains(aircraftClientBlueNames, uName)) then table.insert(aircraftClientBlueNames, uName) if not(contains(aircraftClientBlueTypes, uData.type)) then table.insert(aircraftClientBlueTypes, uData.type) end if(contains(aircraftClientBlueCASTypesLibrary, uData.type)) then table.insert(aircraftClientBlueCASNames, uName) if not(contains(aircraftClientBlueCASTypes, uData.type)) then table.insert(aircraftClientBlueCASTypes, uData.type) end end -- Ground Attack Client if(contains(aircraftClientBlueCAPTypesLibrary, uData.type)) then table.insert(aircraftClientBlueCAPNames, uName) if not(contains(aircraftClientBlueCAPTypes, uData.type)) then table.insert(aircraftClientBlueCAPTypes, uData.type) end end -- CAP Client end end end for i = 1, #aircraftClientBlueTypes do intClientTypes = intClientTypes +1 end for i = 1, #aircraftClientBlueTypes do intMatchesStart = intMatches for j = 1, #aircraftClientBlueCAPTypesLibrary do if aircraftClientBlueTypes[i] == aircraftClientBlueCAPTypesLibrary[j] then intMatches = intMatches + 1 break end end for k = 1, #aircraftClientBlueCASTypesLibrary do if aircraftClientBlueTypes[i] == aircraftClientBlueCASTypesLibrary[k] then intMatches = intMatches + 1 break end end if intMatchesStart == intMatches then if not(contains(missingClientBlueTypes, aircraftClientBlueTypes[i])) then table.insert(missingClientBlueTypes, aircraftClientBlueTypes[i]) end end end end if intClientTypes ~= intMatches then trigger.action.outText('There are missing Blue Client Types in the Libraries.', 20) trigger.action.outText('Missing Blue Client Types', 20) table.sort(missingClientBlueTypes) for index, data in pairs(missingClientBlueTypes) do trigger.action.outText(tostring(data), 20, false) end trigger.action.outText('\n aircraftClientBlueCASTypesLibrary', 20) table.sort(aircraftClientBlueCASTypesLibrary) for index, data in pairs(aircraftClientBlueCASTypesLibrary) do trigger.action.outText(tostring(data), 20, false) end trigger.action.outText('\n aircraftClientBlueCAPTypesLibrary', 20) table.sort(aircraftClientBlueCAPTypesLibrary) for index, data in pairs(aircraftClientBlueCAPTypesLibrary) do trigger.action.outText(tostring(data), 20, false) end end Test ClientNamesByType 256S1e.miz
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