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Afaik no. The way sensors work in player aircraft is managed by the code (lua and binary/dll) in the respective ...\mod\aircraft\xy directory. Sometimes there are avionics components where certain parameters can be changed, but I never stumbled upon anything in that regard concerning the sensors.

 

The script you found is only used by aircraft flown by the AI. There are other "db_xxx" scripts that define stuff that also has a direct impact on player aircraft, but these are mainly weapon related (i.e. a Mk-82 dropped by the AI falls and explodes the same way as if dropped by the player).

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