Jump to content

Recommended Posts

Posted

Hi Guys

 

For me, I enjoy Combined Arms by making very simple missions where nothing really shoots at you and I just have fun blowing stuff up. But I'm looking into the possibility of making a more complex mission or at least seeing if I can do such a thing.

 

So my question right now is, is it possible to set up a JTAC in single player with alot of scripting?

My idea was on the lines of marking a particular target with smoke which would be followed by a bombardment from either a ship, artillery or a fighter/bomber.

 

Further more I wonder if it is possible down the track for the required coding to be implemented by ED to allow for being a JTAC in single player to lase targets etc. Given I have no experience with code I have no idea if this is even feasible.

Posted

This is all already implemented in the mission editor through triggers and units. as far as jtac to an AI it is a lot more fun being a Jtac for an online player and lazing targets for them. the option for that is in the mission editor options.

 

there are few videos on internet and a full forum for mission building.

 

thanks

 

76th Falcon.

MSI Creator X299 - INTEL i9 - 10900X 3.7 GHZ - 32 GB Corsair Dominator DDR4 - EVGA GTX 1080 FTW AC2

Posted

For SP: You cannot give A-10C orders via a JTAC (if you play the JTAC unit) - you can contact a JTAC from an A-10C: http://forums.eagle.ru/showpost.php?p=2210504&postcount=2

 

In MP: you can mark a target via LASER/IR Pointer, Smoke or via Coordinates - "the talk on target", but you can not create an automatic 9-Line, like it show up from a A-10C cockpit.

Playing: DCS World

Intel i7-13700KF, 64GB DDR5 @5600MHz, RTX 4080 ZOTAC Trinity, WIN 11 64Bit Prof.

Squadron "Serious Uglies" / Discord-Server: https://discord.gg/2WccwBh

Ghost0815

Posted

OP asks for script to allow CA player to play JTAC for an AI flight. So I will answer this question.

 

Short answer is YES this would be possible to script.

 

Long answer is YES but the scripting to implement it in a generalized fashion is very involved. There are many dependencies.

 

Just so that you have something to play with here is a link to an artillery script by Mbot that allows you to allocate units to be spotters for artillery. It is very cool. http://forums.eagle.ru/showthread.php?t=107609

 

You could turn Mbots script into a full CAS 9-Line version but you will need a bag of tricks. MIST framework exists to give scripters easy access to functions and DBs to get scripting fast and have access to powerful functions without having to write them yourself.MSF framework which I just found on the Russian forums exists to give access to an abstraction layer, classes and functions to make larger scripts more generalized.

 

Best way to see each framework in use is to read scripts that use them inside. Also many smaller scripts are great independent solutions that have very cool ideas and code inside.

 

It sounds like you will be scripting eventually. You ask the questions that scripters always ask. Is it is possible?

  • Like 1
Posted

MTrenda and mwd2 not exactly what I was asking but thanks for the response.

 

vicx cheers for the link, i believe that that is what I'm after, and I'll look into. As for the will I be scripting eventually, I dunno maybe, I love mission building and delving into the complexities that are linked with the scripting/triggers to make a complex mission. So I might look into how the scripts are made and have a crack. I'd start small first though, doubt a JTAC 9-line is easy to do :) .

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...