Kobymaru Posted January 7, 2015 Posted January 7, 2015 Hi guys! I have one of those: http://www.itreviews.com/wp-content/uploads/2012/10/h1155.jpg As you can see, there's a red switch in the middle. I wanted to use it so that all the other buttons mean something else. It has 3 positions: position off (no button registered) position A (button 13 constantly active) or position B (button 14 constantly active) The software provided with it doesn't work for me (BSOD), so I wanted to work around it, using DCS "modifiers". This works pretty well: I added Button 13 and 14 as a modifier, that can be used together with all the other buttons. The problem: if the switch is in position A or B (not Off), then none of any other keys work! This includes keyboard. Apparently, the modifier seems to be constantly pressed which causes DCS to interpret every key press as modifier + key. So in order for the keys to work, I would have to assign all keys as the same key + both modifiers. That's too much work. Is there a way to make DCS ignore all modifiers if they were not explicitly set in one action? Example: I set Modifier A + Button 2 as action "Lock on". If I put the switch in Modifier A postion and press Button, the "Lock on" action should be executed BUT all other keys should still work. Do you think that's possible?
cichlidfan Posted January 7, 2015 Posted January 7, 2015 Is there a way to make DCS ignore all modifiers if they were not explicitly set in one action? AFAIK, the answer is no. How can you tell the sim to ignore a key or button press, except when you really mean it? ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
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