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I'm planning to make a video about the air shows in DCSW,but I've been troubled by a problem :How to simulate the real world ground camera view

 

In fact, I can use Ctrl+F11 to pick a location on the ramp and use ctrl+F3 to track a plane, but it is not at variance with the reality .

First,when I press the Ctrl+F11, the camera start to giggle,and than the camera moves underground so I can't choose a right location easily

 

And there is many other problems

 

For example,I want to track the low-flying formation

 

In the game ,when I press the Ctrl+F3, the camera on the ramp start to track on of the aircraft (not the whole formation).What's more,the center of view,which is also the aim point of the camera ,is directly fixed at the plane,but in the real world,your hands cannot operate the camera so precisely that you can aim the aircraft perfectly, the aim point will dangling about the center of the formation(and not one of the aircrafts).

 

In fact,the axis of camera view in the real world is not always go through the center of the formation.The angle of gradient(θ) and aspect(α)in the world is more like a "Stationary random process",its trend line is smooth ,but one of its realization line is fluctuating.

I mean ,the aim point is fluctuating slowly.But in DCSW, (in the camera giggle mode) it is the camera itself vibrate at a very large margain, sometimes the camera will be shaken off to the underground world..

 

Then how to do the right one?

PS:ZZ.rar contains the right one demo made by 3DSMAX....

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zz.rar

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