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Posted
Just don't assume that they'll go bang just because you exceed the operational limits. The damage will be done, and the life of the engine compromised, but there are always safety margins, and they may not be visible within the duration of the flight. Is it fair to expect that to be modelled?

 

The pilots in 1944 adhered to the operational limits of their aircraft just like today's fighter pilots. It is just a tool and they learned to used it for the job it was built to perform.

 

It is realistic to have consequences if the limits are not followed in our sim piloting. Much more realistic than having players unrealistically exceeding operational limitations without consequence.

 

Our time is compressed and our planes new every flight therefore the consequences must be more severe to recreate realistic player behavior.

 

Instead of trying to test the limits of the plane, why not test your own limits, and expand your abilities instead?

 

Exactly...best piece of information in this thread!!

Answers to most important questions ATC can ask that every pilot should memorize:

 

1. No, I do not have a pen. 2. Indicating 250

Posted
That is a lot of work and makes no sense when during MP missons as we can always respawn and there is option to repair the plane on the ground. This would be just additional weight on the Devs and we have many more real problems with the sim. Additionaly. If the engine was too damaged, the ground crew would repair it. It is not the pilot's problem at that point. And if it was damaged beyond repair, they would just change the engine.

 

Very true; as noted in the After Flight Inspections, the ground crew kept a very close eye on when and for how long the engine used WEP.

 

The problem with cumulative damage is that it assumes a negligent ground crew and poor maintenance, something that happened very occasionally in real life. The only cumulative damage worth modelling is that which occurs if the pilot abuses the engine in flight, or combat damage.

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