Case Posted February 10, 2015 Posted February 10, 2015 Mission events like take-offs, landings, ejects, etc are logged in three separate ways; 1. server side in the on_landing function in scripts/net/events.lua, 2. client side using the scripting engine S_EVENT event handlers, 3. in the debriefing log at the end of a flight. It appears that the landing events for the Su-27 are not logged consistently for some airbases after a player has taken off. The attached track and debriefing log show that for both ground and air started MiG-29S and Su-33's the take-off and landing events are logged correctly. However, for the Su-27 the landing event is not logged when a human player takes off first. Instead, if the human player air starts, the landing event is logged correctly. From my tests so far I find that this bug affects the Krymsk and Mineralny Vody airbases, and possibly more, and only when flying the Su-27.landing_tests.trktest.zip There are only 10 types of people in the world: Those who understand binary, and those who don't.
Grimes Posted February 10, 2015 Posted February 10, 2015 It might already be fixed internally. Will check. 1 The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Case Posted February 11, 2015 Author Posted February 11, 2015 Thanks Grimes! Awaiting your findings. There are only 10 types of people in the world: Those who understand binary, and those who don't.
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