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Posted

Hello

 

I have some questions on the communication system.

 

How do I know what the logic of the communications is in a certain module in the game?

It used to be that you actually have to use the radio to contact anybody except the ground crew which you can shout directly through the open canopy from the cockpit if there is are no running engines or other noises around. But currently it seems different for some reason. Sometimes it is possible to contact somebody who should not be reachable and sometimes you can not just contact somebody while you reasonably expect to be able to.

So what the currently implemented logic is?

 

Why sometimes I can contact each of my wingmen individually and sometimes there are just my own wingman and the second couple of guys as a single unit to command?

 

What is the difference between a menu called by the slash key and the one called by the local radio button command if present?

 

Why are not all the prompts in the comms talk menu available at all times even with the realistic comms option enabled? Why does not the radio recipient always respond to you depending on the situation assuming that he gets the messages?

 

Like if you somehow brake a routine logical sequence of the flight from one point to another with your requests the air traffic controller will actually stop talking to you. This also goes along with the filtered prompts. For example if you are sitting on the apron requesting startup and than cancel your departure you get into a sub menu of some sort with the only prompt to request takeoff and if you do so the controller will not respond like if he does not seem to understand what do you intend to do and you can neither get the full menu with all the options nor contact another controller sitting on another airfield in some circumstances.

That gets really really annoying sometimes.

 

What does the comms frequency setting window for each placed unit in the mission editor screen do? Can I talk to these units in game somehow? What does this setting affect for the player controlled unit?

 

I am plotting an intercept of a moving airborne target sitting in a cockpit of a fighter. I have heard that if a ground radar station is with me and observing my target they can give me directions as well not just an airborne radar. How to use their help and how to cooperate with ground units in a general situation?

 

Please help me understand these things!

Thank you!

Posted

A lot of questions. It may help if you mention what module(s) you are flying so people can give you specific answers. Because, as you said, things do vary from module to module.

Posted

I believe I am using all the modules currently available.

I know that it is a lot and maybe that is exactly what gets me confused but there are things that are common between all of them such as the limited dialog options and the response issue.

Posted (edited)

Ok, I give it a try ... my remarks in red:

Hello

 

I have some questions on the communication system.

 

How do I know what the logic of the communications is in a certain module in the game?

It used to be that you actually have to use the radio to contact anybody except the ground crew which you can shout directly through the open canopy from the cockpit if there is are no running engines or other noises around. But currently it seems different for some reason. Sometimes it is possible to contact somebody who should not be reachable and sometimes you can not just contact somebody while you reasonably expect to be able to.

So what the currently implemented logic is?

It should be as you described it. We need a more specific example here, I think.

Talking to someone who you should not be able to talk to? Which circumstances disallow you to talk to someone, but still were able to?

For the other way around I can think of some bugs (wingman not responding for various reasons/bugs). But if you were more specific, it would certainly help.

Why sometimes I can contact each of my wingmen individually and sometimes there are just my own wingman and the second couple of guys as a single unit to command?

I think, I know what you mean. But tbh, I never really payed too much attention to it. Iirc this depends on the aircraft/module you are using ... so, which one was it exactly?

 

What is the difference between a menu called by the slash key and the one called by the local radio button command if present?

It should be the difference between shouting over the open canopy and using the radios/intercom. But afaik there are in fact a few modules which mix this up somehow and are inconsistent in this regard.

 

Why are not all the prompts in the comms talk menu available at all times even with the realistic comms option enabled?

What exactly do you mean? Atm I can only think of mission assets like JTACs or tankers that only appear if they are in fact present in the mission.

 

Why does not the radio recipient always respond to you depending on the situation assuming that he gets the messages?

That depends on the circumstances. Did he really receive you? Correct frequency/modulation used? Is he in range? Perhaps LOS blocked? And, yes, here again: sometimes you run into bugs. Especially the wingmen seem to be prone to become ... erm, "task saturated" and give up on listening to their radios if they are busy trying to accomplish something else ... :o)

Like if you somehow brake a routine logical sequence of the flight from one point to another with your requests the air traffic controller will actually stop talking to you. This also goes along with the filtered prompts. For example if you are sitting on the apron requesting startup and than cancel your departure you get into a sub menu of some sort with the only prompt to request takeoff and if you do so the controller will not respond like if he does not seem to understand what do you intend to do and you can neither get the full menu with all the options nor contact another controller sitting on another airfield in some circumstances.

That gets really really annoying sometimes.

Post bug reports for these cases.

There are some bugs, as said earlier, and ED is aware that there is work to be done. If we now identify these, uhm, "corner cases", it will probably only help ED to get it right.

What does the comms frequency setting window for each placed unit in the mission editor screen do? Can I talk to these units in game somehow? What does this setting affect for the player controlled unit?

That is the default frequency for that unit. AI units do not change their frequency (unless told to do so by the mission designer). You can talk to them on that frequency - but that makes only sense if the unit is capable to react to that in some way (think: tankers). And you can listen to them on that frequency - they report what they are doing (WP reached, RRBing, etc.) and what they are spotting/attacking and so on. Can become a bit annoying, but imho can be important for building a good situational awareness.

Player aircraft get their radio already set to that frequency if you start in a hot pit (runway, airborne).

 

I am plotting an intercept of a moving airborne target sitting in a cockpit of a fighter. I have heard that if a ground radar station is with me and observing my target they can give me directions as well not just an airborne radar. How to use their help and how to cooperate with ground units in a general situation?

Early Warning Radars act the same way as an AWACS does in this regard. They are even listed as "AWACS" in the comms menu, iirc. But last time I tried this, I got it only working for the red coalition - or more specific, russia. Probably a bug, but as the USA has no EWR, I had to fall back to using Georgian EWR. But although both were in the same, blue, coalition, it did not work for some reason. Maybe it only works if EWR and interceptor are in the very same country?

 

And regarding "how to cooperate with ground units" ... as you were talking about intercept missions, what exactly do you have in mind - besides GCI by AWACS/EWR? You are not talking about JTACs and the like, right?

 

Please help me understand these things!

Thank you!

Edited by Flagrum
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