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Posted

If a sim is written to support the utilization of SLI -(and why shouldn't any forthcoming sim be? ;) ) Does this encompass SLI in general- that is- I've seen rigs with 2 GPU's in SLI, and even a few with 4 cards in SLI. Is it all the same? 2 or 4 cards?

 

I don't mean performance wise-that's obviously different. I'm talking about the support for the tecnology itself.

Posted

SLI does not have to be coded into the game.

 

SLI works appart from the game, it basically divides the workload by splitting the screen between the cards available (2 or 4) Some games do recognize both GPU's though, while some don't know the difference.

 

The reason LockON does not see any benefit from it, is that its heavily CPU limited. So your GPU has a ton of resources left, but your game is being chocked by your CPU.

 

The faster CPU, the better gameplay you'll experience. Thats the reason you can turn AA and AF all the way up and suffer almost 0% impact in frame rate with a powerful enough GPU.

 

PS: if you have SLI and play lock on, use SLIAA, its the best you can get out of SLI in this particular game.

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Posted

Whats the deal with CPUs then? How come the machine can't split the workload between dual CPUs without the game needing to know/be setup for it?

 

Chris

Posted

beause its not the same thing. The game has to be specificlaly coded for it to take advantage of dual cores.

 

its just the way it works :)

 

That said, there are rumours of a new AMD tech, that will maybe use several cores to emulate a super core.

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