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Posted

No, it's the timer ... TTI/TTA forlaunched missile, TTA for the next missile if you were to launch it now.

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Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

Yes I think there is a mistake in the labelling. It should be A counting down to 0, then it should become TTI (M) counting down to 0 ...

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Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

It's

 

1st: (A) 1st missile TTA, 2nd Missile TTA

2nd: (M) 1st missile TTI, 2nd missile TTA

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Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

I don't think so. Look at my video. In the 1st timer, when TTA=0, the right value is 19.

Next, in the 2nd timer, we can view the same value which continue to counting down (18, 17, 16, ....).

And which 2nd missile, I have launch one missile. It can't be the waiting missile (just before a launch) because the value T xx (in the bottom right of HUD) is different that the right value of the 2nd timer.

 

:/

LOTATC .NET // LOVICA .NET // 3rd Wing

Posted

Good point ... all I say is ... I don't get it :/ Must be a bug.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

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