Bestandskraft Posted June 12, 2015 Posted June 12, 2015 I have recently attempted to fly some flameout patterns/dead stick landings following the procedures outlined on pages 163-166 of the game manual. These are virtually identical to the real procedures found on pages 180-183 contained in the "MiG-21 Pilot's Operating Instructions", a .pdf of which can be found linked at http://forums.eagle.ru/showthread.php?t=138880. The problem is that regardless of whether I'm following the "check altitude" or the "check point" approach, and regardless of the initial altitude, I always (meaning in 7 out of 7 attempts) end up high on final, with the aircraft flight path consistently at least 1500-2500 m long of the runway threshold, whereas according to the manuals, the flight path should be 600-800 m short of the threshold until decreasing the angle of descent at 200-250 m and reducing the airspeed below the best glide speed of 480-500 km/h. Wind is zero at all altitudes, and I'm flying at ISA conditions. Three theories present themselves: 1) The outer beacons in the game are closer to the runway threshold than those real world outer beacons the manuals are referring to. 2) The simulated MiG-21 glides better than the real one. 3) My interpretation or execution of the procedures is wrong. If anyone is able to apply the real world procedures to bring the aircraft to a successful by-the-book dead stick landing, I would highly appreciate a track.
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