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Deflected Propwash effect in DCS World... I'm finally convinced :)


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"In DCS I believe the drag effect from the surface is taken into account"

 

What evidence do you have and exactly what elevation do you feel this effect kicks in at?

Nvidia RTX3080 (HP Reverb), AMD 3800x

Asus Prime X570P, 64GB G-Skill RipJaw 3600

Saitek X-65F and Fanatec Club-Sport Pedals (Using VJoy and Gremlin to remap Throttle and Clutch into a Rudder axis)

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