rudek Posted May 25, 2006 Posted May 25, 2006 one of the lomac mods is f-111 from flanker 2.5 i trid to put som ships model from flanker but no effects in the game just in encyclopedia 3d model and data i can replace old models in the lomac game but the name and performance stays origenal ?
Alfa Posted May 25, 2006 Posted May 25, 2006 one of the lomac mods is f-111 from flanker 2.5 i trid to put som ships model from flanker but no effects in the game just in encyclopedia 3d model and data i can replace old models in the lomac game but the name and performance stays origenal ? In order for the imported ships to show up in the editor, you need to assign them to a nation in the meinit.xml :) . Cheers, - JJ. JJ
rudek Posted May 25, 2006 Author Posted May 25, 2006 new ships thanks do you remember in with line is it
Alfa Posted May 25, 2006 Posted May 25, 2006 thanks do you remember in with line is it Hehe....no I don't but if you want to assign the ships e.g. to Russia, just do the following: 1). Search for the word "KUZNECOW" - this should bring you straight to the place you need to find, which looks like this... ...snipped... </Planes> <Ships CATID="{AAFD44F1-C080-4572-9465-3A52C46F2A45}"> <Ship CLSID="{25554ABC-3877-46D5-A1D2-E82878FBBBFB}">[b][color=blue]KUZNECOW[/color][/b]</Ship> <Ship CLSID="{5723F0F5-08EB-41DE-9CBB-7DCA54521D79}">MOSCOW</Ship> <Ship CLSID="{63CAFD18-C960-476B-BE9D-865C53A88146}">ELNYA</Ship> <Ship CLSID="{5CB43DA6-B4C1-498F-BB60-0EF0BA6D6BE7}">ALBATROS</Ship> <Ship CLSID="{7705E299-53DF-405F-95E5-C39B33DA5AAE}">REZKY</Ship> <Ship CLSID="{C8459CF8-BD2E-4595-9C92-6625C0B8794E}">MOLNIYA</Ship> <Ship CLSID="{CC2B663E-1F4A-4726-AB60-98E660C154E1}">KILO</Ship> <Ship CLSID="{9C52FE18-DC5D-4674-A446-25F067E126F7}">SOM</Ship> <Ship CLSID="{843E23DF-8A61-40DD-8E33-41B1AEA7CF18}">ZWEZDNY</Ship> <Ship CLSID="{06B97F7F-8CBA-429C-9CCF-376B80A8DD31}">NEUSTRASH</Ship> <Ship CLSID="{AD0D2B7F-EBB4-4415-AC14-B4D117D514D5}">Dry-cargo ship-1</Ship> <Ship CLSID="{21B074E6-780D-4ba5-963E-94D5C8436A4E}">Dry-cargo ship-2</Ship> </Ships> <Cars CATID="{6CAE2420-8E36-40f3-8586-E853AADB9199}"> ...snip... 2). Then insert the lines that I added(marked in red) as shown below: ...snipped... </Planes> <Ships CATID="{AAFD44F1-C080-4572-9465-3A52C46F2A45}"> <Ship CLSID="{25554ABC-3877-46D5-A1D2-E82878FBBBFB}">KUZNECOW</Ship> <Ship CLSID="{5723F0F5-08EB-41DE-9CBB-7DCA54521D79}">MOSCOW</Ship> <Ship CLSID="{63CAFD18-C960-476B-BE9D-865C53A88146}">ELNYA</Ship> <Ship CLSID="{5CB43DA6-B4C1-498F-BB60-0EF0BA6D6BE7}">ALBATROS</Ship> <Ship CLSID="{7705E299-53DF-405F-95E5-C39B33DA5AAE}">REZKY</Ship> <Ship CLSID="{C8459CF8-BD2E-4595-9C92-6625C0B8794E}">MOLNIYA</Ship> <Ship CLSID="{CC2B663E-1F4A-4726-AB60-98E660C154E1}">KILO</Ship> <Ship CLSID="{9C52FE18-DC5D-4674-A446-25F067E126F7}">SOM</Ship> <Ship CLSID="{843E23DF-8A61-40DD-8E33-41B1AEA7CF18}">ZWEZDNY</Ship> <Ship CLSID="{06B97F7F-8CBA-429C-9CCF-376B80A8DD31}">NEUSTRASH</Ship> [color=red] <Ship CLSID="{AB009987-F57E-49D0-8711-68CE8FC8EC41}">AZOV</Ship> <Ship CLSID="{6A691517-88F4-4272-9A35-8EED8F1A4703}">GROZNY</Ship> <Ship CLSID="{396EBD9D-3230-45B5-B7E4-C360E26CAEF9}">SKORY</Ship> <Ship CLSID="{85E515F3-7C6A-44F1-96CB-C6A8D5CBC9A0}">OREL</Ship> <Ship CLSID="{811A8DDF-EDA7-4148-8DE4-08B0D33C9B95}">BOBRUISK</Ship> <Ship CLSID="{C9173770-C0D3-4378-964C-9EB096756F1E}">MURENA</Ship> <Ship CLSID="{5CA36FC9-951D-4B2E-805C-44E4D651237B}">BORA</Ship> <Ship CLSID="{06081E81-358F-4735-A728-944961115677}">VETER</Ship> <Ship CLSID="{8AE7ED98-343D-4B32-B857-2E9063E02A13}">OSA</Ship> <Ship CLSID="{01A28EF1-35AF-4858-B8CC-3CB705D3BA26}">AKVAMAREN</Ship>[/color] <Ship CLSID="{AD0D2B7F-EBB4-4415-AC14-B4D117D514D5}">Dry-cargo ship-1</Ship> <Ship CLSID="{21B074E6-780D-4ba5-963E-94D5C8436A4E}">Dry-cargo ship-2</Ship> </Ships> <Cars CATID="{6CAE2420-8E36-40f3-8586-E853AADB9199}"> ...snip... 3). If you also want to add the Spruance entry for the US then make a search for "VINSON", which takes you straight to the ship section of the US country entry - then repeat the process as shown below: ...snipped... </Planes> <Ships CATID="{AAFD44F1-C080-4572-9465-3A52C46F2A45}"> <Ship CLSID="{4F4EEC97-D6CA-41D5-9C0C-ECE6991BA4E9}">VINSON</Ship> <Ship CLSID="{AA4986BF-CBC4-48B6-AEEA-07E564FADB8B}">PERRY</Ship> [color=red]<Ship CLSID="{B2B51A3A-2589-42F5-B017-D14F2973CCCC}">SPRUANCE</Ship>[/color] <Ship CLSID="{E4C99B3C-BFA9-42B5-842B-563729B5DEFA}">TICONDEROG</Ship> </Ships> <Cars CATID="{6CAE2420-8E36-40f3-8586-E853AADB9199}"> ...snip... ....again adding the line marked in red. I took the code bits shown above from a mod I did myself once, so you can just cut & paste the lines and use them directly for your purpose. Hope this helps :) . Cheers, - JJ. JJ
skflanker_ Posted May 28, 2006 Posted May 28, 2006 hmmm ... - new mission - add ship Bora - run mission ... ERROR :(
Alfa Posted May 29, 2006 Posted May 29, 2006 hmmm ... - new mission - add ship Bora - run mission ... ERROR :( What kind of error? Anyway, you have to be extremely careful about your editing - forget one ">" or the like and you have a problem. Cheers, - JJ. JJ
rudek Posted January 7, 2007 Author Posted January 7, 2007 Textures in cmd files how i can extract/replace textures from cmd files ?
FVMAD Posted January 7, 2007 Posted January 7, 2007 how i can extract/replace textures from cmd files ? *.CMD is a 3D model file, you should look for textures in *.CDDS
rudek Posted January 7, 2007 Author Posted January 7, 2007 whis file from flanker 2 (ship) no cdds files in flanker:(
FVMAD Posted January 7, 2007 Posted January 7, 2007 whis file from flanker 2 (ship) no cdds files in flanker:( what is the name of CMD?
FVMAD Posted January 7, 2007 Posted January 7, 2007 AZOV GROZNY SKORY AKVAMAREN............ :doh: don't have Flanker2 to look them. sry
Alfa Posted January 7, 2007 Posted January 7, 2007 Rudek, The textures for those ships are already in Lock-on's CDDS archieves :) - JJ. JJ
Brit_Radar_Dude Posted January 7, 2007 Posted January 7, 2007 JJ - I'm always interested in the possibility of adding new ships to Lockon. Are you saying that the MEInit edit you mentioned above will add all those ships to Lockon since their (Flanker) textures are already in Lockon (but unused). Or is it just a subset of those ships? If so, could you confirm which of the ships textures are waiting for me ? Finally if I did the MEInit edit above, would Lockon crash when it tries to go find the missing textures ? It has been at least a couple of years since I last messed with the MEInit - the heady days of adding helo's to land/take off from Neustrashimy etc. I guess I have become more cautious with advancing age...... [sIGPIC][/sIGPIC] Sorry Death, you lose! It was Professor Plum....
rudek Posted January 7, 2007 Author Posted January 7, 2007 oll ships present and working but textures bad
Alfa Posted January 7, 2007 Posted January 7, 2007 do you have a name of the files? murena Do you mean the textures or the CDDS archieve in which they reside? Anyway, the textures used for the Azov model are: - "USSR-ships.bmp" (main texture) - "ships.bmp" (not sure what this does) - "oblomoki-bort-1.tga" (damage) - "oblomoki-bort-2.tga" (damage) - "oblomoki-bort-3.tga" (damage) - "nomera.tga" (hull numbers) - "BANO.tga" (collision lights at night) IIRC these textures(mainly "USSR-ships.bmp) are used for the majority of the Russian ships in Flanker(including the ones you listed), but not for the Neustrashimy, which was introduced only with the Flanker 2.5 add-on and has more extensive texturing.....but then that ship is also in Lock-on and in fact the only one that was transfered directly without getting a new 3D model. - JJ. JJ
Alfa Posted January 7, 2007 Posted January 7, 2007 JJ - I'm always interested in the possibility of adding new ships to Lockon. Are you saying that the MEInit edit you mentioned above will add all those ships to Lockon since their (Flanker) textures are already in Lockon (but unused). Yes - activating those "Flanker ships" in Lock-on is the easiest thing in the world to do :) . You just need to copy their 3D shapes from Flanker, paste them into the Shapes folder in Lock-on and then perform that simple meinit edit. Everything else is already done and the textures are present in the CDDS archieves :) . Or is it just a subset of those ships? Not understood mate :D . If so, could you confirm which of the ships textures are waiting for me ? All of them :) . Finally if I did the MEInit edit above, would Lockon crash when it tries to go find the missing textures ? No this will never happen - in case a texture is missing, the 3D model will just show up without any in the game :) . Texturing is controlled by the 3D models - not by the game engine :) . It has been at least a couple of years since I last messed with the MEInit - the heady days of adding helo's to land/take off from Neustrashimy etc. I guess I have become more cautious with advancing age...... LOL.....no need mate. Just back-up any file before you start editing....and if you need to revert to the original(in case you make a mistake), remember to remove any corrupted version from the directory - just renaming it will not always "disable" it. Cheers, - JJ. JJ
Alfa Posted January 7, 2007 Posted January 7, 2007 oll ships present and working but textures bad That's because those Flanker models are very old ;) . - JJ. JJ
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