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Suppose that I want to add Vikhr missiles to an A-10C's loadout. Why? For the glory of Satan, of course! Let's not debate about realism now.

 

Anyway, adding them to pylons was trivial. I can select them in DSMS and launch them, but only without lock/tracking, so they fall into the ground a few hundred meters ahead.

They seem to ignore the TGP's lasing even when carefully aligning the nose to the target, and changing the missile's type from laser guided to autopilot (which is the same as the maverick) didn't work either.

 

I'm interested in any kind of solutions, but didn't find any further clues in the lua files. Is it a hardcoded function that they only notice Frog and Shark lasers, or can I somehow modify the missile to either work with TGP laser, or let it acquire a mav-like lock?

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