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I'm struggling to find a way to get a bunch of ground objects into one mod structure(for the mods/tech folder). So far I have only accomplished to have one mod for 1 single ground object, but want to put them all in one.

 

The following code is from another mod I downloaded, where only 1 object is designated.

 

mount_vfs_model_path (current_mod_path.."/Shapes")

mount_vfs_texture_path (current_mod_path.."/Textures")

 

GT = {};

set_recursive_metatable(GT, GT_t.generic_stationary)

set_recursive_metatable(GT.chassis, GT_t.CH_t.STATIC);

GT.chassis.life = 1

 

GT.visual.shape = "11sqhangar.EDM"

GT.visual.shape_dstr = ""

 

--Burning after hit

GT.visual.fire_size = 0 --relative burning size

GT.visual.fire_pos = {0,0,0};

GT.visual.fire_time = 0 --burning time (seconds)

GT.time_agony = 180;

 

--Name Stuff

GT.Name = "11SQ Barracks"

GT.DisplayName = _("11SQ Hangar")

GT.Rate = 1

 

GT.DetectionRange = 0;

GT.ThreatRange = 0;

GT.mapclasskey = "P0091000076";

GT.attribute = { wsType_Ground,wsType_Tank,wsType_Gun,wsType_GenericTank, };

GT.category = "Civilians";

 

add_surface_unit(GT)

 

Can someone help me please getting the code right for 14 objects in total?

 

The EDMs are

11sqbarracks.EDM

11sqhangar.EDM

21sqeducation.EDM

21sqhangar1.EDM

21sqhangar2.EDM

21sqoperation.EDM

firebarracks.EDM

ilsbuilding.EDM

minibarracks.EDM

oldhangar.EDM

radar.EDM

rescuehangar.EDM

rescueoffice.EDM

subtower.EDM

 

All the models are in the 'Shapes' folder and all the textures in 'Textures'.

 

Thanks a lot in advance.

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