kojdog Posted September 21, 2015 Posted September 21, 2015 I did a search for "MQ-9" at the overall ED Forums level and only found posts in Russian that might be relevant but I can't understand them well enough: Why is there an MQ-9 Reaper view set in the SnapViews.lua? I was in there editing my SnapViews after moving from Steam over to the DCS Standalone setup and to my surprise found this block - SnapViews["MQ-9 Reaper"] = { [1] = {-- player slot 1 [1] = {--LWin + Num0 : Snap View 0 viewAngle = 60.000000,--FOV hAngle = 0.000000, vAngle = 0.000000, x_trans = 0.000000, y_trans = 0.000000, z_trans = 0.000000, rollAngle = 0.000000, }, [2] = {--LWin + Num1 : Snap View 1 viewAngle = 60.000000,--FOV hAngle = 0.000000, vAngle = 0.000000, x_trans = 0.000000, y_trans = 0.000000, z_trans = 0.000000, rollAngle = 0.000000, }, [3] = {--LWin + Num2 : Snap View 2 viewAngle = 60.000000,--FOV hAngle = 0.000000, vAngle = 0.000000, x_trans = 0.000000, y_trans = 0.000000, z_trans = 0.000000, rollAngle = 0.000000, }, [4] = {--LWin + Num3 : Snap View 3 viewAngle = 60.000000,--FOV hAngle = 0.000000, vAngle = 0.000000, x_trans = 0.000000, y_trans = 0.000000, z_trans = 0.000000, rollAngle = 0.000000, }, [5] = {--LWin + Num4 : Snap View 4 viewAngle = 60.000000,--FOV hAngle = 0.000000, vAngle = 0.000000, x_trans = 0.000000, y_trans = 0.000000, z_trans = 0.000000, rollAngle = 0.000000, }, [6] = {--LWin + Num5 : Snap View 5 viewAngle = 60.000000,--FOV hAngle = 0.000000, vAngle = 0.000000, x_trans = 0.000000, y_trans = 0.000000, z_trans = 0.000000, rollAngle = 0.000000, }, [7] = {--LWin + Num6 : Snap View 6 viewAngle = 60.000000,--FOV hAngle = 0.000000, vAngle = 0.000000, x_trans = 0.000000, y_trans = 0.000000, z_trans = 0.000000, rollAngle = 0.000000, }, [8] = {--LWin + Num7 : Snap View 7 viewAngle = 60.000000,--FOV hAngle = 0.000000, vAngle = 0.000000, x_trans = 0.000000, y_trans = 0.000000, z_trans = 0.000000, rollAngle = 0.000000, }, [9] = {--LWin + Num8 : Snap View 8 viewAngle = 60.000000,--FOV hAngle = 0.000000, vAngle = 0.000000, x_trans = 0.000000, y_trans = 0.000000, z_trans = 0.000000, rollAngle = 0.000000, }, [10] = {--LWin + Num9 : Snap View 9 viewAngle = 60.000000,--FOV hAngle = 0.000000, vAngle = 0.000000, x_trans = 0.000000, y_trans = 0.000000, z_trans = 0.000000, rollAngle = 0.000000, }, [11] = {--look at left mirror viewAngle = 60.000000,--FOV hAngle = 0.000000, vAngle = 0.000000, x_trans = 0.000000, y_trans = 0.000000, z_trans = 0.000000, rollAngle = 0.000000, }, [12] = {--look at right mirror viewAngle = 60.000000,--FOV hAngle = 0.000000, vAngle = 0.000000, x_trans = 0.000000, y_trans = 0.000000, z_trans = 0.000000, rollAngle = 0.000000, }, [13] = {--default view viewAngle = 60.000000,--FOV hAngle = 0.000000, vAngle = 0.000000, x_trans = 0.000000, y_trans = 0.000000, z_trans = 0.000000, rollAngle = 0.000000, }, }, } Anybody know what this is about?
xjiks Posted September 21, 2015 Posted September 21, 2015 I think the professional version of DCS (TFCE ?) has a flyable MQ-9 for designating targets The file must be shared by the two software even if they don't share the same features L'important n'est pas de tuer, mais de survivre. [sIGPIC][/sIGPIC] if you read this you are too curious
RoflSeal Posted September 21, 2015 Posted September 21, 2015 Probably something related to this since ED have had a number of military contracts.
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