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Shift of graphics in both Bezel-corrected Surround and my 4th monitor.


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Posted

First a congratulatuions on incredible performance improvement. I'd post my review but I do not have access to the general 1.5 threads (http://forums.eagle.ru/forumdisplay.php?f=437). Can that be fixed?

 

Specs are in my signature but key points are CPU i7-950 @ 3.8G, EVGA GTX980 s/c, 6Gb RAM, SSD, 3 x 1920 monitors in Surround, 1x 1920 below for instruments, total ~8.5MPx. In Surround I have bezel correction of 55 left and 85 right, these are different due to different monitor bezel depth left and right and how I've had to mount them.

 

My Monitor Setup is 'TripleScreenOverInstruments.lua', see spoiler which includes adjustment for bezel corrections and is identical to 1.2.16. However, if you look closely at the attached screenshot you'll see a triple strip of graphic down through the right hand edge of the left hand monitor (through the left hand cockpit frame), two or three down the right hand edge of the 3rd monitor and three again at the right hand end of the 4th (instruments) monitor. The strips are part-projections of the other screens. This does not happen in 1.2.16 and it looks a though 1.5 has an issue with bezel-corrected multi screen.

 

Also, my multi-screen GUI settings are the same as 1.2.16 but the GUI has shifted left so that mouse clicks have to be to the right of the 'clickable' words.

 

NOTE! It all works OK if I disable bezel correction and adjust the monitor setup .lua accordingly. But I don't want to :(

 

 

 

 

_ = function(p) return p; end;

name = _('TripleScreenOverInstruments');

Description = 'Top Three views: FwdLwft, Forward, ForwardRight. Bottom cockpit instruments'

Viewports =

{

Left =

{

x = 0;

y = 0;

width = 1920+55/2;

height = 1080;

viewDx = -1;

viewDy = 0;

aspect = 1.869;

},

 

Center =

{

x = 1920+55/2;

y = 0;

width = 1920+55/2+85/2;

height = 1080;

viewDx = 0;

viewDy = 0;

aspect = 1.8423611111;

},

 

Right =

{

x = 1920+55+1920+85/2;

y = 0;

width = 1920+85/2;

height = 1080;

viewDx = 1.0;

viewDy = 0;

aspect = 1.803241

},

Bottom =

{

x = 1920+55+1920+85+1920;

y = 0;

width = 1920;

height = 1080;

viewDx = 0.0;

viewDy = -0.99;

aspect = 1.777777777777

}

--

 

}

 

 

--UIMainView = Viewports.Center

 

GUI=

{

x = 1920+55;

y = 0;

width = 1920;

height = 1080;

}

 

UIMainView = GUI

 

1201163589_DCS_1.5beta_cockpit_HIGHsetting_1000_9000.thumb.jpg.40b7aeb3112453b873cdf11215af1d2e.jpg

1177270489_DCS_1.5beta_GUI_HIGH_1000_9000setting.thumb.jpg.1109f3829b993c5a9cc8f9aa8a7b01c0.jpg

klem

56 RAF 'Firebirds'

ASUS ROG Strix Z390-F mobo, i7 8086A @ 5.0 GHz with Corsair H115i watercooling, Gigabyte 2080Ti GAMING OC 11Gb GPU , 32Gb DDR4 RAM, 500Gb and 256Gb SSD SATA III 6Gb/s + 2TB , Pimax 8k Plus VR, TM Warthog Throttle, TM F18 Grip on Virpil WarBRD base, Windows 10 Home 64bit

Posted

UPDATE. (First 1.5 update has not removed the problem.)

 

The extreme right hand of the left hand screen is a strip copied from the extreme right hand side of the right hand screen. That (right hand side of the right hand screen) is in itself is a combined strip of what should be in the right hand edge of the right hand screen plus an end slice off the right hand edge of the middle screen (!). The right hand edge of the lower instruments screen is a slice of the corrupted right hand end of the left hand screen including part of what should be there.

 

If you followed that you're a genius. Screenshot attached.

Screen_151004_130700.thumb.jpg.85a1204b6ddd71448f2d2cc3e1e338f5.jpg

klem

56 RAF 'Firebirds'

ASUS ROG Strix Z390-F mobo, i7 8086A @ 5.0 GHz with Corsair H115i watercooling, Gigabyte 2080Ti GAMING OC 11Gb GPU , 32Gb DDR4 RAM, 500Gb and 256Gb SSD SATA III 6Gb/s + 2TB , Pimax 8k Plus VR, TM Warthog Throttle, TM F18 Grip on Virpil WarBRD base, Windows 10 Home 64bit

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