Haukka81 Posted October 10, 2015 Posted October 10, 2015 Feels like memory leak :/ crash after 15-30 mins of flight. Depends on mission size i think. My system: Windows 10 Pro 64-bit Intel Core i5 3570K @ 3.40GHz 34 °C Ivy Bridge 22nm 12,0Gt DDR3 MSI Z77A-G43 (MS-7758) (SOCKET 0) 35 °C 2047MtNVIDIA GeForce GTX 660 (ASUStek Computer Inc) 32 °C 83GB Corsair Force 3 SSD (SSD) 30 °C 465GB Seagate ST3500630AS (SATA) 37 °C 167GB INTEL SSDSC2CT180A3 (SSD) CD-/DWD-/BlueRay ASUS DRW-24B5ST SB Tactic3D Rage Wireless Log: # -------------- 20151009-210510 -------------- � # C0000005 ACCESS_VIOLATION at 5A3D9420 00:00000000 00000000 00000000 0000:00000000 5A3D9420 00D0ECE0 0000:00000000 ?setShader@DX11Renderer@RenderAPI@@UEAAHPEAUIShader@2@_K@Z()+60 5F021F4C 00D0EDA0 0000:00000000 ?GetLoadPriority@NGModel@model@@UEAAMXZ()+254C 5F021B2D 00D0EDD0 0000:00000000 ?GetLoadPriority@NGModel@model@@UEAAMXZ()+212D 671D40FF 00D0EE00 0000:00000000 ?DrawObjects@DXRenderer@Graphics@@UEAAXPEAPEAVRenderObject@2@I@Z()+6F 705BDEEA 00D0EE40 0000:00000000 ?DrawZWrited@RenderParserImpl@@QEAAXXZ()+11A 705C00EA 00D0EE80 0000:00000000 ?isEmpty@RenderParserImpl@@QEAA_NXZ()+1B2A 705D9D3C 00D0F160 0000:00000000 ?Render@SceneManager_Implement@@UEAAXXZ()+BBC 54057FE4 00D0F1F0 0000:00000000 5405B72E 00D0F250 0000:00000000 54072014 00D0F280 0000:00000000 54071F64 00D0F2B0 0000:00000000 5411B60C 00D0F960 0000:00000000 5411D4B5 00D0F9A0 0000:00000000 7E372D92 00D0F9D0 0000:00000000 BaseThreadInitThunk()+22 7F249F64 00D0FA20 0000:00000000 RtlUserThreadStart()+34 Oculus CV1, Odyssey, Pimax 5k+ (i5 8400, 24gb ddr4 3000mhz, 1080Ti OC ) [sIGPIC][/sIGPIC]
Haukka81 Posted October 10, 2015 Author Posted October 10, 2015 Here are Log files and crash dumpLogs.rar Oculus CV1, Odyssey, Pimax 5k+ (i5 8400, 24gb ddr4 3000mhz, 1080Ti OC ) [sIGPIC][/sIGPIC]
SinusoidDelta Posted October 10, 2015 Posted October 10, 2015 (edited) DCS crashes for me like clockwork it seems to be due to memory leak. Open task manager and note the size of the memory working set and commit charge. At the main menu both working set and commit charge are usually at 5GB. At mission start commit will increase 6-8 GB. Periodically checking the sizes during the mission, the commit charge keeps increasing. After 30-40 minutes I start seeing 5 second stutters DCS. At this point the commit charge has increased sometimes to 15GB or more. Setting CPU affinity to 1 core and Nvidia mutithreading off actually seemed to prolong crashes but I need to try again to confirm. Edited October 10, 2015 by SinusoidDelta
ezfox Posted October 10, 2015 Posted October 10, 2015 (edited) This bug was already reported: http://forums.eagle.ru/showthread.php?t=148625 It doesnt seem to be mem leak. There are thoughts that it doesnt happen as long as no other vehicles and/or planes are present in the mission. Greetz, ezfox Edited October 10, 2015 by ezfox [sIGPIC][/sIGPIC]
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