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Posted

As the title says, this is all about trim or more to the point rotary axes. I noticed while re-programming some keys in 1.5 that the P-51 is the only module where you can pick a rotary axis to control your trim. This was a stroke of genius, which was sadly never repeated in any other module.

 

What happened to the guy who came up with this? Was he paid so much for the idea that he went off to live on a tropical island with his personal harem? Or did some tragedy befall him?

 

Either way, is there any chance that all module makers can take a look at this guy's work and include trim as an axis in all your modules? It just makes life so much easier for those who have and love to use rotarys, particularly owners of the X55.

 

If this has been done to death I've no excuse, I was too tired (lazy) to use the search function.

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Posted

And what if aircraft doesn't have trim as such? Instead would have a slider that you push or pull mount of time like in Mig-21, or button you press and trims are set to current stick position?

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Posted

You want rotary trim when rotary trim doesn't exist in the real thing?

 

If it is appropriate, it ought to be there, but if the real thing has push button trimming, then push button trimming is the only appropriate method of control.

 

The P-51D just happens to have rotary trimming, and so does the Bf-109 K4, and it is available in both.

 

Is there really an issue?

Posted

Rotary trimming is not available in the 109 in game, it can be assigned to a rotary control but it doesn't work properly, it acts as if switched, if you make a small rotation on your controller the trim wheel continues to turn to full travel.

Posted
Rotary trimming is not available in the 109 in game, it can be assigned to a rotary control but it doesn't work properly, it acts as if switched, if you make a small rotation on your controller the trim wheel continues to turn to full travel.

 

So it is not absolute trim but rather speed of rotation?

Absolute trim seems way more useful, to be honest - hope this gets fixed.

Callsign "Lion"

Posted
So it is not absolute trim but rather speed of rotation?

Absolute trim seems way more useful, to be honest - hope this gets fixed.

 

Don't hold your breath, it's already being discussed, apparently using the controls as they were in real life is cheating and the issue has been marginalised to the 'white noise' bin.

 

http://forums.eagle.ru/showthread.php?t=148094&page=21

 

http://forums.eagle.ru/showthread.php?t=135556

Posted
Don't hold your breath, it's already being discussed, apparently using the controls as they were in real life is cheating and the issue has been marginalised to the 'white noise' bin.

 

http://forums.eagle.ru/showthread.php?t=148094&page=21

 

http://forums.eagle.ru/showthread.php?t=135556

 

I can understand there not being an absolute axis for the 190 because it has only a two-way switch. But the 109 has a handwheel, which IS an absolute axis. It is always good to have more options. In the ideal case, both. Oh well, maybe cooler heads will prevail.

Callsign "Lion"

Posted
You want rotary trim when rotary trim doesn't exist in the real thing?

 

If it is appropriate, it ought to be there, but if the real thing has push button trimming, then push button trimming is the only appropriate method of control.

 

The P-51D just happens to have rotary trimming, and so does the Bf-109 K4, and it is available in both.

 

Is there really an issue?

 

I also like my plush leather armchair that doesn't exist in the real thing, drinking a coffee while flying, having a cigarette etc.,.

 

I think you missed the point I was making. In some modules trim actually affects the stick position, I don't know about you, but my stick doesn't do that! For those of use who have rotaries a rotary trim option gives us a tactile sense of our trim settings.

 

It's not about an "issue" or forcing everyone to use rotary trim, it's about throwing in a choice which confers zero advantage to the player and has zero impact on the wish of others to program their HOTAS as they see fit. We have a limited set of switches knobs, axes - a little choice goes a long way in not forcing us to double up functions while leaving parts of our hardware unused. It's common sense.

My Youtube Channel:

http://www.youtube.com/channel/UCqH078Ef0HENo01LF3xwIvA

Twitter: @CrashLaobi

All of my opinions are my own and are just opinions, as a result they as useless as the opinions of others!

 

My Specs: PC, Chair, Desk, Screen

Posted
Rotary trimming is not available in the 109 in game, it can be assigned to a rotary control but it doesn't work properly, it acts as if switched, if you make a small rotation on your controller the trim wheel continues to turn to full travel.

 

I stand corrected! Thanks for the clarification.

I have always set max nose-down trim on the '109, and had not realized the way it was actually operating.

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