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Posted (edited)

Does anybody have a clue what might be happening here, at first these crashes seemed random but i've been trapping events and checking logs and came to the following conclusion.

The server crashes when a player enters an aircraft with the following errors:

 

Two crash logs:

 

# -------------- 20151106-192919 --------------

 

# C0000005 ACCESS_VIOLATION at F5461D8C 00:00000000

00000000 00000000 0000:00000000

F5461D8C 002BD970 0000:00000000 ?perform@SwitchEPLRS@@UEBAXPEAVMovingObject@@@Z()+FC

F5462CB1 002BD9B0 0000:00000000 ?onMemberBirth@wNetGroup@@QEAAXAEBV?$cPointerTemplate@VMovingObject@@@@H@Z()+31

3F4008FC 002BDA10 0000:00000000

3F4005F1 002BDA80 0000:00000000

3F468DB9 002BDAE0 0000:00000000

3F4691B9 002BDB90 0000:00000000

3F46B1F0 002BF130 0000:00000000

F453F5BD 002BF170 0000:00000000 ?stream@Reader@Mail@@MEAAXPEAXH@Z()+148D

E6A97F90 002BF1E0 0000:00000000

E6A98BB1 002BF230 0000:00000000

E6A9B558 002BF3D0 0000:00000000

E6AB0A27 002BF430 0000:00000000

E6AC033E 002BF460 0000:00000000

3F500215 002BF4C0 0000:00000000

3F515854 002BF4F0 0000:00000000

3F515A7B 002BF520 0000:00000000

3F5BFAAB 002BF590 0000:00000000

3F5C0306 002BFBB0 0000:00000000

3F5C33D0 002BFBF0 0000:00000000

772E652D 002BFC20 0001:0001552D C:\Windows\system32\kernel32.dll BaseThreadInitThunk()+D

7741C521 002BFC70 0001:0002B521 C:\Windows\SYSTEM32\ntdll.dll RtlUserThreadStart()+21

 

# -------------- 20151107-174645 --------------

 

# C0000005 ACCESS_VIOLATION at F53CB93C 00:00000000

00000000 00000000 0000:00000000

F53CB93C 0017D8A0 0000:00000000 ?stopReading@TrackController@@QEAAXXZ()+38C

F53E25DE 0017D950 0000:00000000 ?Coalition@wNetGroup@@UEBA?AW4wcCoalitionName@@XZ()+1DE

F53E2CCC 0017D990 0000:00000000 ?onMemberBirth@wNetGroup@@QEAAXAEBV?$cPointerTemplate@VMovingObject@@@@H@Z()+4C

401E08FC 0017D9F0 0000:00000000

401E05F1 0017DA60 0000:00000000

40248DB9 0017DAC0 0000:00000000

402491B9 0017DB70 0000:00000000

4024B1F0 0017F110 0000:00000000

F453F5BD 0017F150 0000:00000000 ?stream@Reader@Mail@@MEAAXPEAXH@Z()+148D

F2AF7F90 0017F1C0 0000:00000000

F2AF8BB1 0017F210 0000:00000000

F2AFB558 0017F3B0 0000:00000000

F2B10A27 0017F410 0000:00000000

F2B2033E 0017F440 0000:00000000

402E0215 0017F4A0 0000:00000000

402F5854 0017F4D0 0000:00000000

402F5A7B 0017F500 0000:00000000

4039FAAB 0017F570 0000:00000000

403A0306 0017FB90 0000:00000000

403A33D0 0017FBD0 0000:00000000

772E652D 0017FC00 0001:0001552D C:\Windows\system32\kernel32.dll BaseThreadInitThunk()+D

7741C521 0017FC50 0001:0002B521 C:\Windows\SYSTEM32\ntdll.dll RtlUserThreadStart()+21

 

DCS log:

 

08721.195 INFO NET: append: client 2

08721.261 INFO NET: Lua: Connected client: id = [2], addr = SomeIP:23868, name = "SomePlayer", ucid = "Blablah"

08722.503 INFO NET: [2] UDP port changed from 23868 to 52261

08730.729 INFO NET: client[2] is ready to start

08730.729 INFO NET: spawning client[2]

08730.765 INFO NET: client[2] started

08785.868 INFO NET: Lua: Client [2] "SomePlayer" joined Blue in "F-15C"(48)

08789.091 INFO DCS: try to write dump information

08789.613 INFO EDCORE: Minidump created.

08789.614 INFO DCS: try to write track file

 

Crash dump:

 

fkod9j.png

 

I'm not getting any script errors and they all run fine, or so it seems. If anyone has a clue?

Edited by Coug4r

-

If man were meant to fly he'd be filled with helium.

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