Bourrinopathe Posted December 3, 2015 Posted December 3, 2015 The static objects are placed on top of the roofs whereas the active AI and player aircraft are placed correctly: Creech AFB - parking area D (I didn't try to place other static objects like ground vehicles) [system info] /// ВКБ: GF Pro MkII+MCG Pro/GF MkII+SCG L/Black Mamba MkIII/Gladiator/T-Rudder MkII | X-55 Rhino throttle/Saitek Throttle Quadrant | OpenTrack+UTC /// ZULU +4 /// /// "THE T3ASE": i9 9900K | 64 GB DDR4 | RTX 2080ti OC | 2 TB NVMe SSDs, 1 TB SATA SSD, 12 TB HDDs | Gigabyte DESIGNARE mobo ///
Toten Posted December 4, 2015 Posted December 4, 2015 Beware of centerlines in covered spots as well. Not all are actually centered. Toten Tiger-Spit-Viggen-Fishbed-Sabre-Dora-Kurfurst-Mustang-Huey-Warthog-Hip-Black Shark Driver (Not necessarily in that order) MSI 970A-G40 MoBo, AMD FX-8350 8 Core, Patriot Viper 24 GB DDR3, Nvidia Ge Force 1060 3 GB GPU
Bourrinopathe Posted December 4, 2015 Author Posted December 4, 2015 The centerlines seem to be precisely placed here. I even put the static object icon on top of an active AI aircraft icon (same aircraft) (then I deleted the AI aircraft). But even a soldier or a humvee are spawned on the roof (just tested). /// ВКБ: GF Pro MkII+MCG Pro/GF MkII+SCG L/Black Mamba MkIII/Gladiator/T-Rudder MkII | X-55 Rhino throttle/Saitek Throttle Quadrant | OpenTrack+UTC /// ZULU +4 /// /// "THE T3ASE": i9 9900K | 64 GB DDR4 | RTX 2080ti OC | 2 TB NVMe SSDs, 1 TB SATA SSD, 12 TB HDDs | Gigabyte DESIGNARE mobo ///
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