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Posted

I am trying to include a downed helo in the middle of a COIN mission I am designing. Is there anyway to have an AI or static helicopter such as a CH-53 spawn on the ground (in a field in NTTR) part way through a mission?

 

Jacks

System Specs: i7 8700k @ 5.0GHz (not delidded), ASRock Extreme4 Z370 MOBO, EVGA GTX 1080 SC 8GB, 32GB Corsair Vengeance LPX 3200MHz DDR4 RAM, Samsung Evo 240GB SSD, Samsung Evo 500GB SSD, 1TB HDD, Noctura NH-D15S Heat Sink, Acer VE278H 27" 1080p Monitor, Ocukus Rift CV1.

 

Controllers: TrackIR 5, Thrustmaster HOTAS X, Saitek Throttle Quadrant (with DIY removable collective mod), Saitek Pro Flight Rudder Pedals.

 

Just trying to keep my number of takeoffs and landings equal!

Posted

Thinking you will need to probably use mist and mist.dynAddStatic on a "do script" action. So you will need to figure out the vec 2 co-ordinates of the location you want to spawn it at plus the other stuff and on a trigger action put

do

mist.dynAddStatic blah blah

end

You will also need to load mist on a mission start trigger using a do script file. There probably are other ways but this is what comes to mind first.

You can probably get most or all of the info the co-ords etc by placing a CH53 where you want it in an empty mission, save it and then find the .miz file and unzip it using something like 7zip and use notepad++ or similar to edit the file called mission. If you look through it you should find the info you need based on the static object you placed.

Posted

Thanks I use MIST and so will try this!

System Specs: i7 8700k @ 5.0GHz (not delidded), ASRock Extreme4 Z370 MOBO, EVGA GTX 1080 SC 8GB, 32GB Corsair Vengeance LPX 3200MHz DDR4 RAM, Samsung Evo 240GB SSD, Samsung Evo 500GB SSD, 1TB HDD, Noctura NH-D15S Heat Sink, Acer VE278H 27" 1080p Monitor, Ocukus Rift CV1.

 

Controllers: TrackIR 5, Thrustmaster HOTAS X, Saitek Throttle Quadrant (with DIY removable collective mod), Saitek Pro Flight Rudder Pedals.

 

Just trying to keep my number of takeoffs and landings equal!

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