Slipp Posted December 10, 2015 Posted December 10, 2015 A fun mission we did yesterday, Fencers used SEAD missiles to disable frigate's radar, then Flankers attacked the ship. Everything was fine and dandy right up to the moment when enemy fighters showed up... :)
kontiuka Posted December 11, 2015 Posted December 11, 2015 Cool. Can you actually disable a ship's radar?
vicx Posted December 11, 2015 Posted December 11, 2015 Targeting radars are defined the same way as turreted guns WS WeaponStations? in a unit's lua definition. Most of the naval units have a damage model with hit boxes for the areas like the turrets, towers and decks above the hull. WeaponStations can be assigned to a hitbox zone so that if that zone loses all it's hitpoints then the WS will be disabled. Gun turrets are disabled with hits to the turret hitboxes. I think targeting radars are assigned to the tower hitboxes if they don't have their own hitbox. The main search radar is not a WS so not sure if it can be disabled.
Slipp Posted December 11, 2015 Author Posted December 11, 2015 Targeting radars are defined the same way as turreted guns WS WeaponStations? in a unit's lua definition. Most of the naval units have a damage model with hit boxes for the areas like the turrets, towers and decks above the hull. WeaponStations can be assigned to a hitbox zone so that if that zone loses all it's hitpoints then the WS will be disabled. Gun turrets are disabled with hits to the turret hitboxes. I think targeting radars are assigned to the tower hitboxes if they don't have their own hitbox. The main search radar is not a WS so not sure if it can be disabled. Not sure how it really works in-game, but Su-24's were firing KH-31P and after one or two of them hit the Perry, it stopped shooting RIM-66 at the strike package and we moved in for the kill. :)
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