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Posted (edited)

It is a well known problem with DCS. Damages to AIs don' t affect their engine performances or flight models. While it not really a problem with modern jets (missiles and 20mm gatling guns are too hard-hitting to notice it), WW2 and Korea era planes suffer from this issue.

For example, a P-51 hit by 30 13mm bullets and 3-4 30mm shells will not suffer any loss of performance, and will not disengage combat.

AIs only disengage if they are almost destroyed. In this case they will turn nav lights on and RTB.

A more detailed management of damages by AI would do a lot to improve realism and immersion when flying solo.

 

 

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Edited by ElGringo

I7 4790k, Asus Z97 Deluxe, 16GB Kingston Hyper X DDR3, Gainward GTX 980 Phantom, 2x SDDs Samsung 850 pro & Sandisk Extreme Pro, 1 HDD Samsung, Hotas Warthog with Sahaj' s 10 cm extension, MFG Crosswind Pedals, Track IR 5, Wheelstand Pro, CH MFP, Logitech G13.

  • 5 months later...
  • 5 months later...
  • 2 months later...
Posted

+1

 

No more new modules thanks... lets get the fundamental core gameplay right first, otherwise what is the point in new modules anyway?

 

Current situation is laughable.

The FALSE is real, but it's not THRUTH right?

 

Intel i7 8700K OC4.4GHz | 16GB | GTX1080Ti | Logitech G940 | TrackIR5 |

  • 2 months later...
  • 2 weeks later...
Posted

The AI issue is the single most glaring issue of all. Its the "elephant in the room"

To be able to shoot ailerons and elevators off of an enemy AI,get him heavily smoking and still have him fly as if he is undamaged is truly an immersion killer for a lot of us.

Please fix this ASAP.

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